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Author Topic: When do we rewrite GG2 in a sane language  (Read 12748 times)

notajf

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When do we rewrite GG2 in a sane language
« on: June 22, 2011, 04:20:09 pm »

:<
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Meower

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Re: When do we rewrite GG2 in a sane language
« Reply #1 on: June 22, 2011, 04:21:12 pm »

Gang Garrison Steam

Rated H for Hats

Also we all get new features.
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RBY

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Re: When do we rewrite GG2 in a sane language
« Reply #2 on: June 23, 2011, 06:54:36 am »

I don't think the devs are up to redo all their years of work.
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #3 on: June 23, 2011, 10:16:08 am »

I don't think the devs are up to redo all their years of work.
Of course. But GML is horrible
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Re: When do we rewrite GG2 in a sane language
« Reply #4 on: June 23, 2011, 12:37:46 pm »

I don't think the devs are up to redo all their years of work.
minus beta testing, map making, tweaks, bugfixes and fapping, it wouldn't take more than a week.
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Lorgan

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Re: When do we rewrite GG2 in a sane language
« Reply #5 on: June 23, 2011, 12:55:26 pm »

Why is gml so horrible? It's easy to understand, almost as reading a normal text.
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #6 on: June 23, 2011, 01:12:20 pm »

Why is gml so horrible? It's easy to understand, almost as reading a normal text.
Sure, so are other languages.

But its scoping is silly, it doesn't have integers, the Game Maker runtime is dubm, and it has horrible string manipulation D:
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Re: When do we rewrite GG2 in a sane language
« Reply #7 on: June 23, 2011, 04:12:10 pm »

I guess it depends where we would like to go with it.

I feel like Java would be our best bet, since we can easily port it to other platforms, but C++ probably has good points.
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Re: When do we rewrite GG2 in a sane language
« Reply #8 on: June 23, 2011, 06:21:58 pm »

I'll get right on this

it might take me 15 years though
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #9 on: June 24, 2011, 01:23:24 am »

I guess it depends where we would like to go with it.

I feel like Java would be our best bet, since we can easily port it to other platforms, but C++ probably has good points.
C#. Or Python. Or Java. Or Ruby or Lua or something. But NOT C++. No.
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NAGN

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Re: When do we rewrite GG2 in a sane language
« Reply #10 on: June 24, 2011, 01:28:29 am »

You can't just ask everyone to PLZ REWRITE GAME TO BE BETTER, KTHXBAI, most of the developers have lives of their own and development is compulsive

What's wrong with a C++ port?
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #11 on: June 24, 2011, 01:56:58 am »

You can't just ask everyone to PLZ REWRITE GAME TO BE BETTER, KTHXBAI, most of the developers have lives of their own and development is compulsive

What's wrong with a C++ port?
I'm not asking. I want to do it, meh.

What's wrong with a C++ port? Too much work, horrible language.

If we used something like Python, it is very flexible and would, for example, let us create a "with" statement to replace that in GML.
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NAGN

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Re: When do we rewrite GG2 in a sane language
« Reply #12 on: June 24, 2011, 02:02:47 am »

You're thinking with too direct of a port, we don't need to create specific functions to mirror the convenience of GML.

You're welcome to try, you don't need permission, if you get a good project going, other people may be able to hop on board and help
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #13 on: June 24, 2011, 02:05:10 am »

You're thinking with too direct of a port, we don't need to create specific functions to mirror the convenience of GML.

You're welcome to try, you don't need permission, if you get a good project going, other people may be able to hop on board and help
I know I don't need to create GML analogous functions. But it might help.

Yeah, I'll probably try when I get home from school (lol)
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NAGN

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Re: When do we rewrite GG2 in a sane language
« Reply #14 on: June 24, 2011, 02:08:05 am »

Most people on the development team (read: not me) have experience in other programming languages, as for the community---


That does sound interesting and useful, don't know a thing about python syntax though
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