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Author Topic: Gang Garrison 2.6.3  (Read 22317 times)

MedO

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Gang Garrison 2.6.3
« on: July 09, 2013, 04:16:22 pm »

Previous
This
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2.6.3

One change:

  • Removed Herobrine bodyblocking.

We realize now that the community is not ready yet to accept this next step in the evolution of Gang Garrison, and have decided to give you slightly more time to adapt.  :hehe16:

Download here
« Last Edit: October 01, 2013, 05:34:28 pm by ajf »
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Nova

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Re: Gang Garrison 2.6.3
« Reply #1 on: July 09, 2013, 04:19:05 pm »

Thanks.
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Saniblues

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Re: Gang Garrison 2.6.3
« Reply #2 on: July 09, 2013, 04:19:27 pm »

thank
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I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
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ajf

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Re: Gang Garrison 2.6.3
« Reply #3 on: July 09, 2013, 04:27:29 pm »

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Trueblade

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Re: Gang Garrison 2.6.3
« Reply #4 on: July 09, 2013, 04:32:39 pm »

you mean you guys put bodyblocking back in and i only became aware of this when it gets removed?


god

damn
« Last Edit: July 09, 2013, 04:32:57 pm by Trueblade »
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21Dan

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Re: Gang Garrison 2.6.3
« Reply #5 on: July 09, 2013, 04:36:39 pm »

Sweet baby Jesus, thanks!
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ajf

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Re: Gang Garrison 2.6.3
« Reply #6 on: July 09, 2013, 04:39:44 pm »

YOU WILL REGRET THIS ONE DAY, MEDO

YOU WILL REGRET THIS

MARK MY WOOORRDSSS
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Catman

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Re: Gang Garrison 2.6.3
« Reply #7 on: July 09, 2013, 04:46:09 pm »

YOU WILL REGRET THIS ONE DAY, MEDO

YOU WILL REGRET THIS

MARK MY WOOORRDSSS
Pick up your cardboard box robots and get out.
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Rumrusher

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Re: Gang Garrison 2.6.3
« Reply #8 on: July 09, 2013, 05:12:51 pm »

Kinda hope for a middle ground : host get the option to turn on or off bodyblocking.

edit: Oh wait it's a plugin now? well then atleast now I can take in the glory of Facehugger spies.
« Last Edit: July 09, 2013, 06:27:11 pm by Rumrusher »
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ajf

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Re: Gang Garrison 2.6.3
« Reply #9 on: July 09, 2013, 05:22:55 pm »

Kinda hope for a middle ground : host get the option to turn on or off bodyblocking.
They already do with the bodyblock plugin.
« Last Edit: July 09, 2013, 06:31:48 pm by ajf »
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

iLag

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Re: Gang Garrison 2.6.3
« Reply #10 on: July 09, 2013, 07:09:33 pm »

I was playing in a server with the bodyblock plugin and someone said this, I think it may be a very good idea: what about slowing down through enemies?
With the game being 2D this seems the right solution, the slow down gives the idea of the problems a character has with passing through an enemy, having to dribble it if it was 3D, obviously in 3D you are never in a place narrow enough for a person to completely stop you, but generally it's a bit hard to get through. Also with this there could be a stacking slowdown if more players are in the same position, or just a longer time of slowdown if the enemies are near each other as it normally happens. Also the slowdown a cloaked spy causes to enemies would be less obvious to recognize than a complete block, being more similar to the jump sound, needing attention for players to notice it. Two spies bumping on each other can still both recognize the slowdown and have an awesome spyduel as they never do without the bodyblock. The firebug (that I still don't like anymore after the addition of the fireball thing) may have the ability to ignore the bodyslowdown of everyone except cloaked spies to let it dance more around enemies, kind of a dribbling skill (it would also be an interesting movement ability in the metagame), also this way it will be perfect for the classic purpose of spychecking, the firebug will have the slowdown only with spies so the player will notice the rare slowdown more. The runner can already jump over them, so it doesn't need this. Quote may need something of the sort, I don't know.
This would be a different concept behind how the third dimension is stylised in the game, and it would be brilliant for the gameplay. Also while the bodyblock is really annoying with people at the entrance of spawn points, it seems glitchy/wrong, the slow down would cause no problem at all.

Also the sentries need the bodyblock as everything else (or possibly the bodyslowdown).
« Last Edit: July 09, 2013, 07:23:45 pm by iLag »
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notarctic

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Re: Gang Garrison 2.6.3
« Reply #11 on: July 09, 2013, 07:14:58 pm »

add the menu changes
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Saniblues

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Re: Gang Garrison 2.6.3
« Reply #12 on: July 09, 2013, 07:47:37 pm »

Pack the game with official add-ons. Keep the option menu clean.
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Quote from: mop
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I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Lord SecretMan

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Re: Gang Garrison 2.6.3
« Reply #13 on: July 10, 2013, 01:15:48 am »

-Added Firealien
-Removed Herobrine
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ajf

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Re: Gang Garrison 2.6.3
« Reply #14 on: July 10, 2013, 06:50:13 am »

Pack the game with official add-ons. Keep the option menu clean.
Yeah. Why do we have "show additional teammate statistics" or "custom crosshaors"? Both could be plugins.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.
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