Gang Garrison 2

GANG GARRISON 2

created by mrfredman, MedO, and Synnah

A Team Fortress 2 Demake

Two feuding, quasi-legal freelance security and espionage firms endlessly square off against each other in treacherous battlegrounds in an attempt to acquire each other's deepest secrets. A demake of a 3D game in 8-bit, side-scrolling style.


Contents:


I. Meet The Controls:

All controls can be remapped in Options->Controls.

II. The Classes:

Meet The Runner:

Quick as the wind, the Runner
excels in recovering objectives!
He can double jump in mid-air!

Hit Points: 100
Weapon: Scattergun
Special abilities: Meet The Firebug:

Get close to your foe and burn him!
Push enemies and projectiles
away with a burst of air!

Hit Points: 120
Weapon: Flamethrower
Special abilities: Meet The Rocketman:

Strong yet graceful, he can
launch himself skyward with his
rockets as well as do damage!

Hit Points: 160
Weapon: Rocket Launcher
Special abilities: Meet The Overweight:

A mammoth of a man, carrying
a heavy weapon that will shred
enemies! He can sure eat, too!

Hit Points: 200
Weapon: Minigun
Special abilities: Meet The Detonator:

A master of explosives, the
Detonator can shoot sticky mines
to any surface and set them off!

Hit Points: 120
Weapon: Minegun
Special abilities: Meet The Healer:

His all-purpose healing gun can
both heal a teammate from afar
and rain syringes on foes!

Hit Points: 120
Weapon: Needlegun
Special abilities: Meet The Constructor:

A brilliant inventor, the
Constructor can build autoguns
that shoot anything they see!

Hit Points: 120
Weapon: Shotgun
Special abilities: Meet The Infiltrator:

A master assassin who can slip
into combat unseen and deliver
a fatal strike with his knife!

Hit Points: 100
Weapon: Revolver
Special abilities: Meet The Rifleman:

Armed with his trusty rifle
and dead aim, his zoom scope
allows him to attack from afar.

Hit Points: 120
Weapon: Sniper Rifle
Special abilities: Meet The Secret Character:

There is totally no secret
character to speak of. None.
And you can Quote us on that.


III. Gameplay Guide

Connect to a server by opening the lobby and join a server by clicking its name. The lobby will show the current map, number of players, and IP of servers running. Alternatively, you can manually join a server if you know their IP and their forwarded port.

There are six gameplay modes:

Choose a team, RED or BLU, or select AutoSelect and let us choose your team for you. Press N to change your team, or to Spectate and watch the action! Keep in mind you tie up a player slot on the server as a spectator!

Press M to open the Class Menu and choose your class. Choose option 0 to let us pick a class that might suit you!

The Heads-Up Display on your screen shows your class, the time left in the map, your team, your ammunition, and your current health. All classes (except for the rifleman) have ammunition that replenishes over time. Certain classes will also have HUDs unique to them. Depending on the game mode, the HUD will display the locations and status of the intels (Capture the Flag), the status of the Control Points (Control Point), the number of players left and the status of the Arena Point (Arena), the health of the Generators (Generator), or the team-specific countdown timers and the status of the KotH Point (King of the Hill).

The scoreboard shows the current score of every player. It also displays the name of the current server and map.

Capture the Flag:
Find the opposing team's intel and return it to where yours usually sits to score a point. Score a certain number of points to win the round!

Control Point comes in two flavors, Standard or Attack/Defend:
Standard: Capture all the Control Points to win the match.
or
Attack/Defend: RED Team must capture all the Control Points to win, and BLU Team must prevent RED from doing so.

Arena:
There is no respawning in this mode, and the last team standing wins the round. If neither team finishes the other off, then there is a control point you can capture to win the round. Round wins are cumulative and the team with the most rounds won at the end wins the match.

Generator:
An original mode exclusive to Gang Garrison 2. Both teams have a special generator which are the objectives of the map. A team must keep their generator running and destroy the enemy generator to win.

King of the Hill:
There exists a lone control point in the center of the map. Both teams compete to take control to start their countdown. First team to hold onto the point for 3 full minutes is victorious.

Dual King of the Hill:
An original mode exclusive to Gang Garrison 2. Teams must hold control of both control points to run their timer down. Capturing the enemy control point will secure your own until the enemy can take it back. First team to hold complete control for 3 minutes wins.


IV. The Maps

A. The Official Maps:

To run a server using only these maps, open gg2.ini and make sure no custom map list is specified ("MapRotation=" under [Server] should be left blank). To change the order the maps are played, change the numbers next to the map names; the maps will play in numerical order from least to greatest. Place a zero next to a map to ignore it.

1. ctf_truefort
by fishmatt

This classic layout emphasizes good flagrunning and being able to evade a strong defense! The colorful rural scenery hides two industrial strongholds.

2. ctf_2dfort
by Vaati

A simple layout designed for fast games and tactical decisions. Don't neglect the lower route!

3. ctf_conflict
by agh

This battleground is filled with varied terrain and odd angles! Watch out, there are many places to hide and swipe the intelligence when no one will notice.

4. ctf_classicwell
by fishmatt

A nostalgic scenario with an industrial flavor, there are multiple routes around these imposing complexes but only a few ways in and out. Keep an eye on the upper route!

5. ctf_waterway
by Taters

This trainyard sits atop a canal. The adjacent buildings house two warring factions. Keep your cool and watch for snipers, it's a long clear shot back to your base.

6. ctf_orange
by king metroid

Looming under the shadow of a large central tower, two groups plot each other's demise. Climb the tower to drop down on unsuspecting opponents!

7. cp_dirtbowl
by Vaati

Somewhere in the middle of nowhere, BLU is ready to launch it's secret weapon at RED's base within Mt. Dirtbowl. RED must push forward while BLU must hold them off on three map fronts in this control point attack style map.

8. cp_egypt
by Tarzan

Under the blazing desert sun, RED and BLU battle to control an antiquated city. Fight to maintain a hold on all five control points in this majestic CP map.

9. arena_lumberyard
by Faust

Somewhere in the Rocky Mountains, BLU has made an attack on an important RED lumberyard. You can shoot through some of the floors!

10. arena_montane
by Taters and agh

Somewhere in the forests, RED and BLU fight for supremacy over an important propaganda radio transmitter. Sticking with the team is best!

11. gen_destroy
by agh

In the first ever generator map for Gang Garrison, RED and BLU must destroy the others' power generator while keeping their own running!

12. koth_valley
by agh

An abandoned spytech base conveniently concealed within a mountain range becomes a hotspot for waging battle. RED and BLU butt heads to take control over the technology left behind.

13. koth_corinth
by BassieEnAdrian and McGenio

An arms carrier is leaving a major port, but both RED and BLU have plans to seize the weapons. Duke it out on the shipyard to discover who will obtain the goods.

14. koth_harvest
by Wherewolf

A community-made arena map gone official! RED and BLU fight for control of an abandoned farmyard. It is unknown what significance this location holds to both factions, but fear keeps invesigators from delving any further.

15. dkoth_atalia
by Wareya

A community-made Generator map that was converted for DKotH. It's advised to take over the central complex to gain the advantage for when making an assault on the enemy control point.

16. dkoth_sixties
by Ozoh

A close quarters industrial map. Use the twists and turns to your advantage to eliminate the enemy team and seize their control point.

B. Using Custom Maps:

To run a server using custom maps, make a folder called "Maps" in the same path as Gang Garrison 2.exe and place the compiled map file (it will have a ".png" extension) inside. Create a text file with any name, like "maplist.txt", and open gg2.ini. Next to "MapRotation=" under [Server], type the name of this file.

Open your maplist file and type the name of each map you want to play in order
For instance:

ctf_2dfort
ctf_mynewmap
ctf_orange

would play ctf_2dfort, a custom map with the filename "ctf_mynewmap.png", and then ctf_orange. Then it would play ctf_2dfort again. These names are case sensitive.


V. The Options Menu:

These options can also be set in gg2.ini before running the game. You can also bring up the menu by pressing 'ESC' in-game.

Player Name: Set your visible name in-game. The maximum length is 25 characters.

Hosting Port: Set the TCP port clients will connect to if you host a game.

Player Limit: Set the number of players, including the host, allowed in your game.

Announce to Lobby: Show your server to players in the Lobby. Setting this to off allows you to host a private game for those who know your IP.

Fullscreen: Set to On to run in fullscreen. Setting it to off means the game is windowed.

Ingame Music: Toggles the ingame music track on and off.

Particles: Toggles smoke and explosion effects. Turning this off or using the alternative particles may reduce graphical lag.

Gibs: Toggles body parts when a character explodes. Turning this setting down may reduce graphical lag.

Healer Radar: Toggles the in-game healer radar HUD for Healers.

Show Healing: Toggles healing HUDs for the Healer and players who are being healed.

Additional Healthbar: Toggles a floating healthbar above your head in game.

Kill Cam: Toggles the killcam when you die. Turn it off if you get angry easily!

V Sync: Toggles V Sync. Useful if you notice 'tearing' on your screen during the game.

Controls: Change your in-game controls to suit your own taste.


VI. Gameplay Tips

Runner: Firebug: Rocketman: Overweight: Detonator: Healer: Constructor: Infiltrator: Rifleman: Secret Class:

VII. Credits and Information

Information about creating content for the game, creating maps using our editor Garrison Builder, downloading and running custom maps, learning how to play, and much more can be found at The Gang Garrison 2 Forums.

Gang Garrison 2 

Created By the FAUCET Team

Founders:
mrfredman, MedO, Synnah

Programmers:
MedO, Cube7 aka Chris P. Bacon, Andrew "cspotcode" Bradley, Vaati, Taimat, Findude, Juicebox360, Jebus_Chris, Leiche, Xeyk, pach, Austin "Psychopath" Benz, L, technoviking, AJF, Alexander "Wareya" Nadeau, Vindicator, NAGN, Orpheon, JaxOf7 and RebelINS

Artists:
mrfredman, Fishmatt, BassieEnAdriaan, Timohtep, Elkondo, Waterfall and Skeledude

Sound & Music:
Synnah, Scoot, and Elkondo

Map Creators: 
fishmatt, vaati, king metroid, Taters, agh, Faust, Tarzan, BassieEnAdriaan, McGenio, Wherewolf, Wareya, Ozoh and Shawnachu

With additional art and inspiration provided by the incredible Gang Garrison community!

License:
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com

This program is free software; 
you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, see <http://www.gnu.org/licenses>.

Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library, the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries, the licensors of this Program grant you additional permission to convey the resulting work.

This is a demake of Team Fortress 2 by Valve Software. All likenesses and similarities  are intended as a respectful homage.

This game uses the Faucet Networking extension by MedO, which is available under the terms of the ISC license.
You can find more information on Faucet Networking at http://gmc.yoyogames.com/index.php?showtopic=498062.

This game uses the Download Manager DLL, created by Hobbel.  It was wrapped into an extension by cspotcode.
You can find more information on the Download Manager DLL at http://www.hobbl.com/gmdlls/downloadmanager

This game uses the Faucet Forwarding Extension, created by NAGN, which wraps libminiupnp.
miniupnp is availible under the BSD license: see miniupnp.license for full license.
You can find more about Faucet Forwarding at its GitHub Page:
https://github.com/nagn/Faucet-Forwarding

This game uses the 7-zip command line version, available under the LGPL, see 7zip.license for full license.
You can find more information on it here: http://www.7-zip.org/

Readme Changelog
2/7/09 - fishmatt - cleaned everything up for 2.0
5/3/09 - mrfredman - updated things for 2.1
3/20/10 - technoviking - updated things for 2.2
3/16/11 - Psychopath - updated things for 2.3
3/31/11 - Medo - some more updating
10/13/11 - Psychopath - updated things for 2.4
9/12/13 - Wareya - ported to html
9/14/13 - Arctic - fixed inconsistencies