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Author Topic: Gang Garrison 2.8.5 has been released  (Read 21798 times)

INSERT NAME

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Re: Gang Garrison 2.8.5 has been released
« Reply #15 on: May 29, 2017, 02:18:00 pm »

sometimes rockets phase through my character but still do damage
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PrOF

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Re: Gang Garrison 2.8.5 has been released
« Reply #16 on: May 30, 2017, 02:14:22 pm »

The reload animation for the Healer still doesn't seem to play :z4:
Also since 2.8.4 my LowHealth plugin's timing is kinda fucked up, but it could also be my fault somehow
I tried to reproduce that issue but it works fine for me in both 30fps and 60fps. I fire some needles, and when I stop the reload animation plays. Maybe you have some plugin active that could be causing the issue?
You were right, the issue is caused by Bending Uberstream plugin by MrRatermat, this plugin (maybe I wasn't here at the time) was probably made when GG2 didn't have reload animations. I'm still going to use it because it looks awesome, but  :z7:
PrOF fixes stuff mode engaged
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ZaSpai

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Re: Gang Garrison 2.8.5 has been released
« Reply #17 on: June 01, 2017, 03:33:09 am »

There have also been a handful of times where I've been hit by a rocket but haven't taken damage for presumably the same reason.
This reminds me, unless rocket coding has changed recently is there any reason they aren't synced similarly to mines apart from the burden of updating up to 4 rockets per launcher?
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Phantom Brave

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Re: Gang Garrison 2.8.5 has been released
« Reply #18 on: June 01, 2017, 04:36:57 am »

Mines are only synced at certain points in time. Mines are also less fickle because they detonate according to inputs, rockets detonate according to physics. It would be interesting to sync rocket detonations, but the only reason it's not done right now because GM makes it annoying to handle the non-entity data structures necessary to do so, so nobody's ever implemented it. Also you would have to sync them globally, not per-launcher, because of deaths, class changes, disconnects, etc.
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PrOF

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Re: Gang Garrison 2.8.5 has been released
« Reply #19 on: June 02, 2017, 09:02:54 am »

Are there any planned features other than other 60 fps fixes or implementing Delta Time?
Also maybe change the MOTD
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Re: Gang Garrison 2.8.5 has been released
« Reply #20 on: June 02, 2017, 02:00:11 pm »

probably not honestly
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PrOF

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Re: Gang Garrison 2.8.5 has been released
« Reply #21 on: June 13, 2017, 02:19:04 am »

Somehow I managed to disconnect from a server using chat_v2 without restarting by hitting escape. The results were strange and I can't do it again
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paragon

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Re: Gang Garrison 2.8.5 has been released
« Reply #22 on: June 14, 2017, 05:18:07 pm »

give me my raybanns
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