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Author Topic: Gang Garrison 2.1.1  (Read 30381 times)

MedO

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Gang Garrison 2.1.1
« on: September 12, 2009, 09:53:06 am »

Faucet are proud to present:
Gang Garrison 2.1.1

Now what does that mean? Are we slowing down so much that we now need three levels of version numbers? Maybe. But the real idea is to signify that this is a pure bugfix release, without any of the glitzy new features we're planning for v2.2.

Get the new release here (Wuala), or here (Bittorrent), the download link on the homepage and the update for the gg2updater will be updated soon.

Here's a list of changes from version 2.1 that you might notice:

Bugfixes:
  • Removed autogun debug overlay (fixes LP#408285)
  • Fixed spies being targeted by autoguns that should not see them (LP#412652)
  • Fixed blade not being recovered from bullet walls (thread)
  • Fixed Quote/Curly taunt being off by one pixel
  • Fixed intel desync that could also cause weird spy behaviour (LP#412637)
  • Fixed killcam showing the wrong person (thread)
  • Fixed a possible case where an autogun might not appear on the client
  • Fixed the "ghost" glitch where characters could appear in a different place than they are on the server (thread)
  • Fixed an error message from the TeamSelectController (LP#422730)
  • Fixed issues where the camera didn't start following the player again after respawning
  • Fixed flickering medibeam when trying to heal a target on the edge of the medigun's range, and when trying to continue healing a target through obstacles
  • Fixed a healer exploit that allowed two mutually superbursting healers to stay superbursted indefinitely (LP#423406)

Improvements:
  • Modified Quote's taunt to make it livelier
  • Reduced the required network bandwidth in several ways
  • Adjusted bounding boxes for several characters:
    • Quote / Curly: Width changed from 20 to 14. (For comparison, Overweight is 18.)
    • Detonator: Width +2, height +4, and the center has been moved toward his front. The bounding box probably wasn't adjusted after the bigger sprite was added.
    • Firebug: Moved his center toward his front because the bounding box was off-center. Also fixes an exploit that allowed the firebug to easily get into spawn rooms.
  • Added alternative particle effects for flames and rockets that are more suitable for people with weaker hardware. They can be selected from the options menu.
  • Made the unselected portraits in the class select screen completely grey so that they are team-neutral (LP#422809).

Additionally, there have been many internal improvements to clean up the code and help future development.
« Last Edit: September 12, 2009, 09:55:29 am by MedO »
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

UR MOM

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Re: Gang Garrison 2.1.1
« Reply #1 on: September 12, 2009, 09:55:03 am »

yay
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UR MOM

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Re: Gang Garrison 2.1.1
« Reply #2 on: September 12, 2009, 09:57:43 am »

You know what, I'mma going to host a servver :z5:
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Corky

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Re: Gang Garrison 2.1.1
« Reply #3 on: September 12, 2009, 10:01:48 am »

So does this have the .gmk so I can start adding EVERYTHING all over again?

Or does it work with 2.1 or something.
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Leiche

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Re: Gang Garrison 2.1.1
« Reply #4 on: September 12, 2009, 10:02:57 am »

Well, have fun with adding everything all over again.
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Corky

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Re: Gang Garrison 2.1.1
« Reply #5 on: September 12, 2009, 10:04:40 am »

Well, have fun with adding everything all over again.

It's not hard at all; Just time consuming.
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Wherewolf

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Re: Gang Garrison 2.1.1
« Reply #6 on: September 12, 2009, 10:07:53 am »

Aw, now I lose Community Mod stuff. Oh well.
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MedO

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Re: Gang Garrison 2.1.1
« Reply #7 on: September 12, 2009, 10:08:41 am »

Sorry, but it breaks compatibility with old versions. Blame it on GML that it's so hard to merge stuff.
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Corky

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Re: Gang Garrison 2.1.1
« Reply #8 on: September 12, 2009, 10:10:43 am »

Oh well; Thanks a lot MedO.

Lower-end computers everywhere will be thanking you for "fixing lag"
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Backstabbin Scumbag

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Re: Gang Garrison 2.1.1
« Reply #9 on: September 12, 2009, 10:20:46 am »

I'm waiting til 2.2 to transfer all the stuff over from BLU "Color" Mod. :smiley16:
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KillPanzer

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Re: Gang Garrison 2.1.1
« Reply #10 on: September 12, 2009, 10:32:36 am »

So HDMod is made obsolete for a bug update?
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Wherewolf

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Re: Gang Garrison 2.1.1
« Reply #11 on: September 12, 2009, 10:33:40 am »

It was worth it.
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L

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Re: Gang Garrison 2.1.1
« Reply #12 on: September 12, 2009, 10:49:41 am »

On the team selection if your already on a team it doesn't count you is that intentional?
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Kazuma

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Re: Gang Garrison 2.1.1
« Reply #13 on: September 12, 2009, 11:00:38 am »

Can it just be updated via the GG2 Updater?
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L

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Re: Gang Garrison 2.1.1
« Reply #14 on: September 12, 2009, 11:02:37 am »

Get the new release here (Wuala), or here (Bittorrent), the download link on the homepage and the update for the gg2updater will be updated soon.
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