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Author Topic: Gang Garrison 2.1.1  (Read 30388 times)

SimiZ

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Re: Gang Garrison 2.1.1
« Reply #45 on: September 13, 2009, 02:55:39 am »

First error (I think)

Code: [Select]
ERROR in
action number 1
of Draw Event
for object DeathCam:

Error in code at line 22:
   if maxHp != 0 {

at position 5: Unknown variable maxHp

BTW where's GMK


Update:
Code: [Select]
ERROR in
action number 1
of Key Press Event for 1-key Key
for object BuildMenu:

Error in code at line 8:
   else if global.myself.object.nutsNBolts < 100 {

at position 31: Unknown variable nutsNBolts
« Last Edit: September 13, 2009, 04:22:14 am by OMG.ITs.SimiZ »
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Saniblues

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Re: Gang Garrison 2.1.1
« Reply #46 on: September 13, 2009, 03:24:45 am »

Gmk's in the source folder.

And something feels different. I dunno, it might be a good thing. I can't really put my finger on it, though.
« Last Edit: September 13, 2009, 03:24:53 am by Cookin' Sani »
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Snare

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Re: Gang Garrison 2.1.1
« Reply #47 on: September 13, 2009, 03:31:09 am »

Might be the way the game deals with lag, cause that seems to have changed from "oh god I can't move" to "You don't seem to be dieing when I shoot you, oh wait you warped to the other side of the crate". In the grand scheme of things I approve of this way though.

It feels smoother as well, but that might just be plecebo from hearing the word update.

mop

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Re: Gang Garrison 2.1.1
« Reply #48 on: September 13, 2009, 03:35:13 am »

It does feel more solid.

But now movement doesn't feel very fluid. It's probably in my head, though.
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SimiZ

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Re: Gang Garrison 2.1.1
« Reply #49 on: September 13, 2009, 03:36:01 am »

Gmk's in the source folder.

And something feels different. I dunno, it might be a good thing. I can't really put my finger on it, though.

Where's that source folder, I can't find it  :z9:
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Blazephlozard

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Re: Gang Garrison 2.1.1
« Reply #50 on: September 13, 2009, 03:48:47 am »

The only problem I've found so far is that Curly's hair color during her taunt is a slightly different color than her hair any time else.
But that matters so little that its ridiculous.

Saniblues

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Re: Gang Garrison 2.1.1
« Reply #51 on: September 13, 2009, 03:49:55 am »

Gmk's in the source folder.

And something feels different. I dunno, it might be a good thing. I can't really put my finger on it, though.

Where's that source folder, I can't find it  :z9:
Open the Wardrobe and enter the portal to Narnia. Meet up with Aslan and defeat the White Witch. Kill him and drench yourself in the blood of their god. You will then be the new king of Narnia.

Oh, and then try checking your GG2 folder.
« Last Edit: September 13, 2009, 03:50:08 am by Cookin' Sani »
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

SimiZ

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Re: Gang Garrison 2.1.1
« Reply #52 on: September 13, 2009, 04:13:37 am »

Gmk's in the source folder.

And something feels different. I dunno, it might be a good thing. I can't really put my finger on it, though.

Where's that source folder, I can't find it  :z9:
Open the Wardrobe and enter the portal to Narnia. Meet up with Aslan and defeat the White Witch. Kill him and drench yourself in the blood of their god. You will then be the new king of Narnia.

Oh, and then try checking your GG2 folder.

OOOH I thought the updater downloads just .exe and .ini
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Blazephlozard

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Re: Gang Garrison 2.1.1
« Reply #53 on: September 13, 2009, 04:38:17 am »

I've found a very large problem, if it was not intended.
The medic's healing is now linear, and does not scale with the target's remaining health. (Before, if someone was low on HP, they healed faster.)
This makes it pretty much impossible to keep people alive, or even to heal them quickly when they're out of firing range.

Studs Terkel

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Re: Gang Garrison 2.1.1
« Reply #54 on: September 13, 2009, 05:47:04 am »

Yeah, this new update makes the modder's lives easier, definitely.  :hehe:
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MedO

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Re: Gang Garrison 2.1.1
« Reply #55 on: September 13, 2009, 07:17:13 am »

I've found a very large problem, if it was not intended.
The medic's healing is now linear, and does not scale with the target's remaining health. (Before, if someone was low on HP, they healed faster.)
This makes it pretty much impossible to keep people alive, or even to heal them quickly when they're out of firing range.

This is not intentional, please file a bug report. I'll probably follow this up with a 2.1.2 release to fix the regressions; for the sake of the modders I'll keep the changes minimal though and document exactly what needs to be changed and where.
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Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Phantom Brave

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Re: Gang Garrison 2.1.1
« Reply #56 on: September 13, 2009, 08:08:03 am »

[qfor the sake of the modders ... document exactly what needs to be changed and where.

Maybe you should do that every update, just because.
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Boo++

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Re: Gang Garrison 2.1.1
« Reply #57 on: September 13, 2009, 08:22:20 am »

I've found a very large problem, if it was not intended.
The medic's healing is now linear, and does not scale with the target's remaining health. (Before, if someone was low on HP, they healed faster.)
This makes it pretty much impossible to keep people alive, or even to heal them quickly when they're out of firing range.

This is not intentional, please file a bug report. I'll probably follow this up with a 2.1.2 release to fix the regressions; for the sake of the modders I'll keep the changes minimal though and document exactly what needs to be changed and where.

Tested this just now and confirmed. Before, Medic could keep a Rocketman who was firing down at the ground over and over with a ceiling above from dying (a tactic normally used for building the superburst meter). Now, the Rocketman can suicide with a Medic healing him.
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MedO

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Re: Gang Garrison 2.1.1
« Reply #58 on: September 13, 2009, 08:27:50 am »

Quote
[qfor the sake of the modders ... document exactly what needs to be changed and where.

Maybe you should do that every update, just because.

Usually quite a lot of objects, settings and code are changed between releases, and describing all changes in detail would be a ton of extra work. It might be easier for the modders to take note of what they changed and apply those changes to the new version - that would also make it easier to add features from mods like the Community Mod back into the main version.
« Last Edit: September 13, 2009, 08:28:35 am by MedO »
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

(PC) GarrettGG2

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Re: Gang Garrison 2.1.1
« Reply #59 on: September 13, 2009, 05:00:15 pm »

You forgot about the bug where Red Pyros can get in the base + You can end up with 0 HP and still live.

Everything else is F'ing A
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