November 21, 2024, 10:33:54 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: [1] 2 3

Author Topic: Gang Garrison 2.1.2  (Read 20618 times)

MedO

  • Owns this place
  • *****
  • Karma: 151
  • Offline Offline
  • Posts: 1752
Gang Garrison 2.1.2
« on: September 14, 2009, 05:49:07 pm »

Fix for some regressions (and additional small annoyances) that have come up with the last release. For your convenience, Gang Garrison 2.1.2 is networking-compatible with version 2.1.1.

Download here (Wuala). Not setting up a torrent this time because nobody used that anyway. You can also use the updater or download the new version from the homepage.

Player's Changelog:
  • Fixed Team Selector not counting self in the number display
  • Fixed "Unknown variable maxHp" in DeathCam
  • Fixed "Unknown variable nutsNBolts" in BuildMenu
  • Fixed Medigun not healing faster when the heal target is low on health
  • Fixed HealthHud showing 0 HP (and cleaned up the code)
  • Workaround for the Multiple Intel bug. It can still cause fake intels for up to half a second and additional log entries for dropping the intel multiple times. This will be properly fixed later.

Modder's changelog:
  • Changed source code:
    • calculateTeamBalance Script
    • DeathCam Create Event
    • BuildMenu Press 1-key Event
    • Medigun User Defined 1 Event
    • HealthHUD draw Event
    • Character user defined 12 Event
    • Character user defined 13 Event
  • Changed the VERSION constant from 212 to 213.
« Last Edit: September 14, 2009, 06:27:39 pm by MedO »
Logged
Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

UR MOM

  • Guest
Re: Gang Garrison 2.1.2
« Reply #1 on: September 14, 2009, 05:52:51 pm »

YAY....


gunna host maybe soon
Logged

JaxOf7

  • 2011 Haxxy Award Winner
  • *
  • Karma: 39
  • Offline Offline
  • Posts: 258
  • Full of regret.
Re: Gang Garrison 2.1.2
« Reply #2 on: September 14, 2009, 06:11:27 pm »

Fixed Medigun not healing faster when the heal target is low on health
I thought I was just going crazy =/.
« Last Edit: September 14, 2009, 06:11:39 pm by [IRI] JaxOf7 »
Logged

Corky

  • dusty old bones full of green dust
  • ******
  • Karma: 320
  • Offline Offline
  • Posts: 927
Re: Gang Garrison 2.1.2
« Reply #3 on: September 14, 2009, 06:13:37 pm »

Nevermind.
« Last Edit: September 14, 2009, 06:14:05 pm by Griffin Spade »
Logged

UR MOM

  • Guest
Re: Gang Garrison 2.1.2
« Reply #4 on: September 14, 2009, 06:14:08 pm »

Logged

Tankmen

  • Guest
Re: Gang Garrison 2.1.2
« Reply #5 on: September 14, 2009, 06:20:17 pm »

Already?
Logged

ryan king of tards

  • New Member
  • *
  • Karma: -6
  • Offline Offline
  • Posts: 4
  • Orgasm Face LOL
Re: Gang Garrison 2.1.2
« Reply #6 on: September 14, 2009, 06:38:02 pm »

MOST PLAWX WE NEED TE DISPENSOR
Logged
Known as " The 3rd " ingame

Nameko

  • Guest
Re: Gang Garrison 2.1.2
« Reply #7 on: September 14, 2009, 06:43:36 pm »

I really enjoyed the easter egg you put in.
Logged

Tankmen

  • Guest
Re: Gang Garrison 2.1.2
« Reply #8 on: September 14, 2009, 07:31:45 pm »

I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
Logged

Osmosis

  • Seasoned Member
  • *****
  • Karma: -175
  • Offline Offline
  • Posts: 1516
  • I've been in the Danger Zone
    • bringvictory.com
Re: Gang Garrison 2.1.2
« Reply #9 on: September 14, 2009, 08:13:46 pm »

I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
press F1 I'm serious
Logged
Gang Garrison Battle Pass to the future.

Dusty

  • 2012 Haxxy Award Winner
  • *
  • Karma: -78
  • Offline Offline
  • Posts: 10312
  • Dust in a box under a table
Re: Gang Garrison 2.1.2
« Reply #10 on: September 14, 2009, 09:56:26 pm »

  • Fixed HealthHud showing 0 HP (and cleaned up the code)
lawl.
no you didn't
as soon as i got the update, i played and got knocked down to zero hp.

MedO

  • Owns this place
  • *****
  • Karma: 151
  • Offline Offline
  • Posts: 1752
Re: Gang Garrison 2.1.2
« Reply #11 on: September 15, 2009, 03:03:51 am »

I admit that was a bit misformulated. The HealthHud will only show 0hp now if the client thinks you should be dead. It shouldn't last for more than half a second though, IF you play on a 2.1.2 server.
Logged
Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

ADM1

  • Guest
Re: Gang Garrison 2.1.2
« Reply #12 on: September 15, 2009, 03:08:58 pm »

I'm going to wait til 2.2 before I do anything though.
Logged

Tankmen

  • Guest
Re: Gang Garrison 2.1.2
« Reply #13 on: September 15, 2009, 03:10:42 pm »

Logged

Dusty

  • 2012 Haxxy Award Winner
  • *
  • Karma: -78
  • Offline Offline
  • Posts: 10312
  • Dust in a box under a table
Re: Gang Garrison 2.1.2
« Reply #14 on: September 15, 2009, 05:30:01 pm »

I admit that was a bit misformulated. The HealthHud will only show 0hp now if the client thinks you should be dead. It shouldn't last for more than half a second though, IF you play on a 2.1.2 server.
no...
i was 3/4 of the way to the health room when i got shot.
from the blue tower in ctf_conflict
Pages: [1] 2 3
 

Page created in 0.027 seconds with 35 queries.