We've been working on this update for a few weeks now and I think it's ready to go. It can be downloaded from the front site or with the auto-updater.
The major changes are that we've given the Rocketman ammo, added an in-game menu, and added a bunch of features from the Community mod.
Here is the complete changelog:
- Options can now be accessed in-game (esc)
- Custom controls are now supported
- Kill cam is now togglable
- Rocket now has 4 shots and will automatically reload when not being fired; rocket hit does 25, splash does 30
- Rockets can pass through teammates but will lose damage and knockback when it happens
- Reflected rockets now reset all rocket timers (life, knockback falloff)
- Added medic radar
- Added healed by hud
- Added 10 step delay between autogun aquiring target and firing
- Burn damage increased from 0.5 to 0.6
- Medcabinets will remove afterburn
- Airburst extinguishes flames on teammates
- Medibeam extinguishes flames on teammates
- Shortened airblast collision slightly
- Fixed airburst collision detection
- Fixed bug where stabbing spy couldn't be moved around by splash damage/airburst
- Fixed not being able to view scores/change team while dead
- Fixed defending locked points bug
- Fixed spectating movement bug if you didn't have a player object
- You can now switch team/class with keyboard behind kill cam
- Hosting a game in dedicated mode automatically adds 1 to the max players, so there is a spot for the host but displays it as the max number set in the ini for the lobby.. so when hosting in dedicated mode it will show for example 0/12 instead of 1/13
- Added option to sync drawing with monitor's refresh rate - might help tearing
-Moved sticky counter to the right side of the screen
We're hoping that updates will become less far apart from now on, we are already preparing the next one, no guarantees about when it will be done, but hopefully it will be sooner rather than later.