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Author Topic: Gang Garrison 2.1.3  (Read 53785 times)

Chicken Soup

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Re: Gang Garrison 2.1.3
« Reply #120 on: November 01, 2009, 12:21:03 pm »

When are we going to get points for killing with our autogin
you already do.

I purposely set an autogun in front of a heavy with a medic he destroyed it and he didn't get a point.
You already get points when your autogun kills people.

L

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Re: Gang Garrison 2.1.3
« Reply #121 on: November 01, 2009, 12:24:15 pm »

When are we going to get points for killing with our autogin
you already do.

I purposely set an autogun in front of a heavy with a medic he destroyed it and he didn't get a point.
You already get points when your autogun kills people.
He means when you destroy an autogun. Not when your autogun kills someone.
« Last Edit: November 01, 2009, 12:33:27 pm by ~LoC~(PC) L »
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Quack

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Re: Gang Garrison 2.1.3
« Reply #122 on: November 01, 2009, 12:35:45 pm »

When are we going to get points for killing with our autogin or killing one?
He said both, L.
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(PC) GarrettGG2

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Re: Gang Garrison 2.1.3
« Reply #123 on: November 01, 2009, 12:39:35 pm »

When are we going to get points for killing with our autogin or killing one?
He said both, L.

Yeah but oh, well we should get points for both, Getting a kill AND killing an autogun.
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L

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Re: Gang Garrison 2.1.3
« Reply #124 on: November 01, 2009, 12:40:13 pm »

When are we going to get points for killing with our autogin or killing one?
He said both, L.
Ah didn't see that.
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Agh

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Re: Gang Garrison 2.1.3
« Reply #125 on: November 01, 2009, 02:21:26 pm »

Customizable Controls
cool stuff. I've got a german keyboard,  which has the z and y key switched and now I can fix this.
But why can't we change the screenshot key?

Rocketlauncher
I'm so glad you went for reload without ammo. Soldier is not a class for pussys anymore.
I haven't played enough but he seems a bit too weak against detos, pyros, scouts and large enemy waves.
You should have given him the shotgun as a last resort weapon (it should work like the needlegun)

Being able to fire through teammates is cool. It's now easier to fight together with rocketmen and it's easier for rocketmen to fight with teammates.
The damage loss seems a bit small though (I don't know the numbers).

Being able to change options and names ingame is awesome.

Capping points is still slow as heck
Come on. This is just changing some numbers. Capping the middle point in egypt alone takes one minute.




I like the update :) it needs some tweaking but overall the game got more balanced
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S-Z

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Re: Gang Garrison 2.1.3
« Reply #126 on: November 01, 2009, 02:22:50 pm »

You should have given him the shotgun as a last resort weapon (it should work like the needlegun)
Shotgun rocket-launcher?
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Chicken Soup

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Re: Gang Garrison 2.1.3
« Reply #127 on: November 01, 2009, 02:23:03 pm »

Rocketlauncher
I'm so glad you went for reload without ammo. Soldier is not a class for pussys anymore.
I haven't played enough but he seems a bit too weak against detos, pyros, scouts and large enemy waves.
You should have given him the shotgun as a last resort weapon (it should work like the needlegun)
Should be really weak, gimped version of the engy's. Definitely needs something though.

Agh

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Re: Gang Garrison 2.1.3
« Reply #128 on: November 01, 2009, 02:24:40 pm »

You should have given him the shotgun as a last resort weapon (it should work like the needlegun)
Shotgun rocket-launcher?
Shocketlauncher!
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skeleton dude

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Re: Gang Garrison 2.1.3
« Reply #129 on: November 01, 2009, 02:26:58 pm »

did spy's bullet get weaker, or is the blood spewing out lying to me?
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Psychopath

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Re: Gang Garrison 2.1.3
« Reply #130 on: November 01, 2009, 02:27:26 pm »

You should have given him the shotgun as a last resort weapon (it should work like the needlegun)
Shotgun rocket-launcher?
Shocketlauncher!
Look at our supply of rocket launchers that shoot shotguns that shoot boolits
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Re: Gang Garrison 2.1.3
« Reply #131 on: November 01, 2009, 02:28:43 pm »

Reminds me of shotgun rockets from heli attack.
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Chicken Soup

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Re: Gang Garrison 2.1.3
« Reply #132 on: November 01, 2009, 02:33:15 pm »

Reminds me of shotgun rockets from heli attack.
Yo, let's get those!  :wuv:

Chris P. Bacon

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Re: Gang Garrison 2.1.3
« Reply #133 on: November 01, 2009, 02:36:45 pm »

I dont think he's too weak.. especially with team work.

http://www.ganggarrison.com/forums/index.php?topic=14231.0
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Agh

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Re: Gang Garrison 2.1.3
« Reply #134 on: November 01, 2009, 02:40:31 pm »

I know this. You can still kick ass. I said he's too weak in certain situations! Did you play against a good pyro or deto in these games?
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