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Author Topic: Gang Garrison 2.1.3  (Read 53751 times)

BloodySundae

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Re: Gang Garrison 2.1.3
« Reply #165 on: November 02, 2009, 10:32:28 pm »

neat updates.

I haven't really played as rocketman much in my time playing gg2, so I can't really say much about the rocketman stuff, except that I like the fire-trail when he rocket jumps :woot:
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N-Den Creative/Gaming Community
"Same shit, different day
Same shit"

Chris P. Bacon

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Re: Gang Garrison 2.1.3
« Reply #166 on: November 03, 2009, 07:09:25 am »

For your corrupted error.. is it "Failed to load the game data file seems corrupted" ?

Seems this happens with some systems and GM games..  Try this solution: http://getmagi.com/forum/viewtopic.php?t=228
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Haku

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Re: Gang Garrison 2.1.3
« Reply #167 on: November 03, 2009, 05:43:08 pm »

Thanks for making one of my favourite classes useless.

He's not useless, you just have to have skill to use him now :z5:
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S-Z

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Re: Gang Garrison 2.1.3
« Reply #168 on: November 03, 2009, 05:50:42 pm »

Thanks for making one of my favourite classes useless.

He's not useless, you just have to have skill to use him now :z5:
Hurp durp already realized that and adapted.
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Coolerthanu

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Re: Gang Garrison 2.1.3
« Reply #169 on: November 03, 2009, 08:23:55 pm »

not to mention brought loads of new bugs n glitches along with it.

[TacoNinja]

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Re: Gang Garrison 2.1.3
« Reply #170 on: November 04, 2009, 03:59:21 am »

Thanks for making one of my favourite classes useless.

He's not useless, you just have to have skill to use him now :z5:
its true. he actually has MORE potential now, because he can jump higher. its all a matter of strategy.
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S-Z

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Re: Gang Garrison 2.1.3
« Reply #171 on: November 04, 2009, 05:41:18 am »

Thanks for making one of my favourite classes useless.

He's not useless, you just have to have skill to use him now :z5:
its true. he actually has MORE potential now, because he can jump higher. its all a matter of strategy.
Woah.

Untrue.

To be honest, now it's easy to be overtaken by scouts and firebugs. Seeing as how they're more flexible then you and pyro can even air reflect more now
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Chicken Soup

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Re: Gang Garrison 2.1.3
« Reply #172 on: November 04, 2009, 04:28:57 pm »

Thanks for making one of my favourite classes useless.

He's not useless, you just have to have skill to use him now :z5:
its true. he actually has MORE potential now, because he can jump higher. its all a matter of strategy.
Woah.

Untrue.

To be honest, now it's easy to be overtaken by scouts and firebugs. Seeing as how they're more flexible then you and pyro can even air reflect more now
If you hold back a shot for even a split second, he can reflect it back. Either hold M1 and waste your ammo, or have all of it reflected back. That and scouts dodging your shots, forcing you to  :z7: as you await death by scattergun.

Chris P. Bacon

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Re: Gang Garrison 2.1.3
« Reply #173 on: November 04, 2009, 08:52:10 pm »

this is just stats recorded over a 24 hour period of time, i will be recording for longer.. but it's still interesting.


http://imgur.com/9p04T.png


http://imgur.com/uRfXA.png
« Last Edit: November 04, 2009, 08:55:02 pm by Chris P. Bacon »
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beasta

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Re: Gang Garrison 2.1.3
« Reply #174 on: November 04, 2009, 08:56:16 pm »

this is just stats recorded over a 24 hour period of time, i will be recording for longer.. but it's still interesting.


http://imgur.com/9p04T.png


http://imgur.com/uRfXA.png

I SWEAR you posted this somewhere else.
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Chris P. Bacon

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Re: Gang Garrison 2.1.3
« Reply #175 on: November 04, 2009, 08:57:56 pm »

I did, in the 2.1.3 discussion topic.. but i saw more rocketman discussion and thought i'd post again :D

also not every class should do well against every other class.. how many times must that be said?
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skeleton dude

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Re: Gang Garrison 2.1.3
« Reply #176 on: November 04, 2009, 08:59:19 pm »

medic should be OP
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Chicken Soup

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Re: Gang Garrison 2.1.3
« Reply #177 on: November 04, 2009, 09:09:43 pm »

mrfredmаn

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Re: Gang Garrison 2.1.3
« Reply #178 on: November 05, 2009, 01:35:53 pm »

Nerf the airblast
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Phantom Brave

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Re: Gang Garrison 2.1.3
« Reply #179 on: November 05, 2009, 03:33:08 pm »

Nerf the airblast


This, but make pyros very slightly resistant to rocket damage like any flame retardant suit would do.
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