November 21, 2024, 02:30:25 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 2 3 [4] 5 6 ... 15

Author Topic: Gang Garrison 2.1.3  (Read 53742 times)

Chris P. Bacon

  • Administrator
  • *****
  • Karma: 195
  • Offline Offline
  • Posts: 771
  • Retired gg2 dev
Re: Gang Garrison 2.1.3
« Reply #45 on: October 31, 2009, 06:02:06 pm »

uploading new bug fixed version with missing extension

try playing a bit more before saying rocketman is broken

also weapon related stuff will be coming in future updates
Logged

coolkid21

  • Guest
Re: Gang Garrison 2.1.3
« Reply #46 on: October 31, 2009, 06:02:26 pm »

FAIL
Logged

S-Z

  • Guest
Re: Gang Garrison 2.1.3
« Reply #47 on: October 31, 2009, 06:02:45 pm »

I bet chris doesn't even play rocketman.
Logged

Speed of Dark

  • Veteran Member
  • ******
  • Karma: 635
  • Offline Offline
  • Posts: 8709
  • i've got more dust in m pinky than u kids bodyss
Re: Gang Garrison 2.1.3
« Reply #48 on: October 31, 2009, 06:03:27 pm »

I bet chris doesn't even play rocketman.
He is a slice of delicious crispy bacon, he can play all the classes at once for all I care
Logged
1:14 AM - Sani (Tethering is awful): if i go offline for no reason that means i've tried closing malwarebytes and in retaliation it decided to spit out an overflow and my computer not onl
1:14 AM - Spud: ah i see
Sani (Tethering is awful) is now Offline.

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.1.3
« Reply #49 on: October 31, 2009, 06:04:10 pm »

Make the recharge faster when he has more ammo to promote shooting slower anyway.
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Chris P. Bacon

  • Administrator
  • *****
  • Karma: 195
  • Offline Offline
  • Posts: 771
  • Retired gg2 dev
Re: Gang Garrison 2.1.3
« Reply #50 on: October 31, 2009, 06:04:34 pm »

when this update is live imma play rocketman and pwn
Logged

S-Z

  • Guest
Re: Gang Garrison 2.1.3
« Reply #51 on: October 31, 2009, 06:05:03 pm »

 :z8:
Logged

Scumbag

  • Guest
Re: Gang Garrison 2.1.3
« Reply #52 on: October 31, 2009, 06:06:08 pm »

It doesn't CRIPPLE the Soldier but jeez at least give him a fallback
Logged

Rock

  • Seasoned Member
  • *****
  • Karma: 22
  • Offline Offline
  • Posts: 1791
  • Am I dead?
Re: Gang Garrison 2.1.3
« Reply #53 on: October 31, 2009, 06:09:00 pm »

Auto-Update get.

Anyway, Why ammo?? That sounds odd.
Logged
Resident Oldfag

NAGN

  • Developer
  • ******
  • Karma: 146
  • Offline Offline
  • Posts: 16150
  • Yeah so now I have an idea
Re: Gang Garrison 2.1.3
« Reply #54 on: October 31, 2009, 06:14:04 pm »

capping on the last point on egypt is impossible as the counter overflows and goes back to red or blue



Logged

Saniblues

  • Onion Knight
  • Moderator
  • *****
  • Karma: -1305
  • Offline Offline
  • Posts: 12206
Re: Gang Garrison 2.1.3
« Reply #55 on: October 31, 2009, 06:20:01 pm »

Remember the time when I said nerfing the rocketman would break the game, and it did?

That was great.
Logged
Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Speed of Dark

  • Veteran Member
  • ******
  • Karma: 635
  • Offline Offline
  • Posts: 8709
  • i've got more dust in m pinky than u kids bodyss
Re: Gang Garrison 2.1.3
« Reply #56 on: October 31, 2009, 06:23:17 pm »

Remember the time when I said nerfing the rocketman would break the game, and it did?

That was great.

Oh, how reading that and the current situation got me laughing.
Logged
1:14 AM - Sani (Tethering is awful): if i go offline for no reason that means i've tried closing malwarebytes and in retaliation it decided to spit out an overflow and my computer not onl
1:14 AM - Spud: ah i see
Sani (Tethering is awful) is now Offline.

Chris P. Bacon

  • Administrator
  • *****
  • Karma: 195
  • Offline Offline
  • Posts: 771
  • Retired gg2 dev
Re: Gang Garrison 2.1.3
« Reply #57 on: October 31, 2009, 06:26:54 pm »

Remember the time when I said nerfing the rocketman would break the game, and it did?

That was great.

can't recreate this... what's happening?

Also, it's not like this is the FINAL BUILD guys.. rocketman can be tweaked.. we tweaked in beta testing and it seemed okay.. just give feedback in a constructive way instead of whining.. but move it to it's own thread please.
Logged

Boo++

  • Veteran Beta Tester
  • *****
  • Karma: 74
  • Offline Offline
  • Posts: 1036
Re: Gang Garrison 2.1.3
« Reply #58 on: October 31, 2009, 06:29:56 pm »

I am sensing a lot of QQ in this thread...
Honestly, no tweak to the GG2 gameplay would have gone without complaints anyways.
Logged
"Wait, who is Joe?" - Donny's 1000th post.

Speed of Dark

  • Veteran Member
  • ******
  • Karma: 635
  • Offline Offline
  • Posts: 8709
  • i've got more dust in m pinky than u kids bodyss
Re: Gang Garrison 2.1.3
« Reply #59 on: October 31, 2009, 06:32:30 pm »

So how 'bout dem source
Logged
1:14 AM - Sani (Tethering is awful): if i go offline for no reason that means i've tried closing malwarebytes and in retaliation it decided to spit out an overflow and my computer not onl
1:14 AM - Spud: ah i see
Sani (Tethering is awful) is now Offline.
Pages: 1 2 3 [4] 5 6 ... 15
 

Page created in 0.024 seconds with 36 queries.