Citizens, friends, we have hard times behind us. We all had to make sacrifices, but in the end, the result is more than enough to make up for them. Now, on this historic day, I am proud to present to you... wait a second... (shuffles his notes incredulously)
...
Another bugfix build?! Why on... what? (Talks silently into headset) Yes... yes, of course, but... What? No! I'd never... yes. Allright. Yes. All hail our benefactors.
(Looks up and produces a forced smile) Friends, I present to you... a glorious bugfix build, that promises a shining future for all of us! Get it today with the automatic updater or directly from here:
http://www.ganggarrison.com/download.php?file=1Player's ChangelogGameplay Changes:
- Firing time and reloading time for the Rocketman are now counted seperately, so that reloading rockets when not shooting is now twice as fast. To compensate, the reload time has been slightly raised, so that the overall firing rate (what you get when you keep shooting on an empty launcher) is now 10% slower.
Bugfixes:
- Fixed: Sniper Rifle can hit more than one character (Bug #422763)
- Fixed: Speech Bubbles are hidden by guns (Bug #443268).
- Fixed: Curly's hair slightly different during taunt (Bug #456505)
- Fixed: Error message when I open the class selector (Bug #487916)
- Fixed: Key binding menu wrongly suggests you can bind anything to the mouse buttons (Bug #497222)
- Fixed: Sticky bombs float in mid-air when the sentry they are stickied to is destroyed (Bug #499321)
- Fixed: When cloaked, infiltrators can still "taunt" to trigger the taunt bubble. (Bug #497201)
- Fixed: Medic-radar entities appearing above Class Select and Team Select overlays. (Bug #497201)
- Fixed: DeathCam hides the cursor even when the menu overlay is active. (Bug #497201)
- Fixed: Weapons are drawn above the Win Banner (Bug #501717)