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Author Topic: Gang Garrison 2.2 Public Beta  (Read 84938 times)

Saniblues

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« Reply #120 on: March 24, 2010, 06:57:22 pm »

God dammit, snipers are annoying.
They made it so my aimbot doesn't work :z7:
They made it so my manly fredman statues didn't work
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

seagust

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« Reply #121 on: March 24, 2010, 06:58:18 pm »

I'd suck that dry.
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Rock

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« Reply #122 on: March 24, 2010, 06:59:27 pm »

Im making a generator map, and i want alot of feedback tommorow cause it has a large chance to be official. 
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Z3

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« Reply #123 on: March 24, 2010, 07:37:40 pm »

Generator = CTF but easier
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Dogmancer

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« Reply #124 on: March 24, 2010, 08:29:22 pm »

generator sprites look horrible with the characters and maps
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mrfredman

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« Reply #125 on: March 24, 2010, 08:54:03 pm »

generator sprites look horrible with the characters and maps
Absolutely, I'm working hard to come up with a replacement sprite. This is what I have so far and I'm very open to criticism/critiques/others doing their own versions or mockups for me.

Here are the two versions I've done so far, the second one is vastly superior (in my opinion), but I hope to improve that a bit before the night is over. This is your chance to help! What do you think is wrong with it? How could it be bettered?




EDIT: I also did this one last week, but it looks pretty shoddy compared to the ones I did today.

« Last Edit: March 24, 2010, 08:55:06 pm by mrfredman »
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Speed of Dark

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« Reply #126 on: March 24, 2010, 08:55:23 pm »

Second one looks better, first looks like some sort of alien spaceship that just landed.

I hope I'm not the only one who sees that.
« Last Edit: March 24, 2010, 08:55:56 pm by Speed of Dark »
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Rock

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« Reply #127 on: March 24, 2010, 08:55:36 pm »

2nd is best. Needs more team colors
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mrfredman

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« Reply #128 on: March 24, 2010, 08:59:33 pm »

Second one looks better, first looks like some sort of alien spaceship that just landed.

I hope I'm not the only one who sees that.

That was exactly the criticsm Bacon and TechnoViking gave when I showed them. I'm gonna try and spruce up the second one a bit and then do teamcolors (in reference to Rock's point, I don't do team colors until I'm 100% happy with the design).
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skeleton dude

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« Reply #129 on: March 24, 2010, 09:07:28 pm »

2nd is the better one, though I'd like some stationary payload carts instead.

Actually it'd be cool to have a different generator sprite design for each future official gen map.
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NAGN

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« Reply #130 on: March 24, 2010, 09:10:33 pm »

2nd is the better one, though I'd like some stationary payload carts instead.

Actually it'd be cool to have a different generator sprite design for each future official gen map.
How would that work?

Different entities for each one?

Maybe we could design a game mode with multiple ones...

You have  to destroy one main Generator, but by destroying smaller ones, you open more paths
« Last Edit: March 24, 2010, 09:11:34 pm by NAGN »
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Speed of Dark

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« Reply #131 on: March 24, 2010, 09:14:36 pm »

2nd is the better one, though I'd like some stationary payload carts instead.

Actually it'd be cool to have a different generator sprite design for each future official gen map.
How would that work?

Different entities for each one?
Now I'm no programmer, but couldn't it be like 'if map is such-and-such then use sprite so-and-so?'

Although it would be neat to have different sprites for maps. Typical generator for things like this, say a big hi-tech computer in an industrial complex-styled level, et cetera.
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Rock

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« Reply #132 on: March 24, 2010, 09:16:40 pm »

Dammit don't spoil my map. It's a factory around a abandoned silo.

Sketched up and needs to be transfered to paint
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Speed of Dark

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« Reply #133 on: March 24, 2010, 09:17:38 pm »

Dammit don't spoil my map. It's a factory around a abandoned silo.

Sketched up and needs to be transfered to paint
There's something about big, old, decrepit industrial complexes, warehouses, factories and the like that just interests me.
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NAGN

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« Reply #134 on: March 24, 2010, 09:19:45 pm »

Fun Fact:

Team Fortress 2 art style is based around inconspicuous stuff like that.

Has anyone else noticed the advanced computers in barns? Nukes inside warehouses? A concentrated mini-nuke in the desert?
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