November 22, 2024, 02:14:47 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 8 9 [10] 11 12 ... 34

Author Topic: Gang Garrison 2.2 Public Beta  (Read 84978 times)

harmless

  • Guest
Gang Garrison 2.2 Public Beta
« Reply #135 on: March 24, 2010, 09:20:35 pm »

Dammit don't spoil my map. It's a factory around a abandoned silo.

Sketched up and needs to be transfered to paint
There's something about big, old, decrepit industrial complexes, warehouses, factories and the like that just interests me.


Thats because thats what the theme of tf2 is.

Its my favorite part of tf2, just the theme.


Oh god, its just so beautiful. The high tech spy bases mixed in with the old style wooden buildings, and the awesome sky boxes, and the way Red is wooden themed, and how Blu is industrialized, and how 2fort has HUGE buildings in the back ground....


Sorry, i ranted on accident.
Logged

Speed of Dark

  • Veteran Member
  • ******
  • Karma: 635
  • Offline Offline
  • Posts: 8709
  • i've got more dust in m pinky than u kids bodyss
Gang Garrison 2.2 Public Beta
« Reply #136 on: March 24, 2010, 09:23:50 pm »

Fun Fact:

Team Fortress 2 art style is based around inconspicuous stuff like that.

Has anyone else noticed the advanced computers in barns? Nukes inside warehouses? A concentrated mini-nuke in the desert?
Yes, of course, i.e. the missiles in Granary, the fact there's a giant missile over Dustbowl 3-2, etc. I mean like things that are visibly decayed from the outside.

You know what I mean. Think Scrap Brain Zone + Iji + Fallout kind of + General urban decay you see in actual cities.
« Last Edit: March 24, 2010, 09:26:10 pm by Speed of Dark »
Logged
1:14 AM - Sani (Tethering is awful): if i go offline for no reason that means i've tried closing malwarebytes and in retaliation it decided to spit out an overflow and my computer not onl
1:14 AM - Spud: ah i see
Sani (Tethering is awful) is now Offline.

•̫̀●́ tr4656

  • Junior Member
  • **
  • Karma: 5
  • Offline Offline
  • Posts: 198
  • Meatshot
Gang Garrison 2.2 Public Beta
« Reply #137 on: March 24, 2010, 09:38:44 pm »

I hate it on arena where our team stands on point and it caps for other team.

Also conflicts is messed up because people "float" through blocks near blu spawn.
« Last Edit: March 24, 2010, 09:40:14 pm by •̫̀●́ tr4656 »
Logged

Timohtep

  • Junior Member
  • **
  • Karma: 33
  • Offline Offline
  • Posts: 175
Gang Garrison 2.2 Public Beta
« Reply #138 on: March 24, 2010, 10:00:06 pm »

I made a generator sprite:



Logged
Quote
:quote:
get it it's quote

Dogmancer

  • Guest
Gang Garrison 2.2 Public Beta
« Reply #139 on: March 24, 2010, 10:02:58 pm »

I made a generator sprite:




that actually looks pretty neat

something seems weird in the animation though, as if you left a frame out or something iunno
Logged

Timohtep

  • Junior Member
  • **
  • Karma: 33
  • Offline Offline
  • Posts: 175
Gang Garrison 2.2 Public Beta
« Reply #140 on: March 24, 2010, 10:17:35 pm »

I made a generator sprite:




that actually looks pretty neat

something seems weird in the animation though, as if you left a frame out or something iunno

Yeah, I know, I just threw it together.

I don't think the generator should look all futuristic.
Logged
Quote
:quote:
get it it's quote

Timohtep

  • Junior Member
  • **
  • Karma: 33
  • Offline Offline
  • Posts: 175
Gang Garrison 2.2 Public Beta
« Reply #141 on: March 24, 2010, 10:24:43 pm »

I'll improve it tomorrow, and make the blu one. But, it's my bedtime right now. G'night.
Logged
Quote
:quote:
get it it's quote

[PHS] Dread Pirate (Matt)

  • /r/gg2
  • Veteran Beta Tester
  • *****
  • Karma: -45
  • Offline Offline
  • Posts: 2022
  • Be endless. Chargers for life.
Gang Garrison 2.2 Public Beta
« Reply #142 on: March 24, 2010, 10:29:51 pm »

Meh, this 2.2 really does change gameplay, which I don't like.
Makes people more hesitant to charge enemy lines because now that there's ammo limits, they're more paranoid.
Because of this, I no longer get the rocketman shots I want because they don't run into the line of fire with their M1 spamming tactics...
Seriously, it's changing gameplay, not necessarily beneficial.
Logged

SZP missed forever, /AF/ not so much - August '10
Crew Member of [GA], Member of [PHS]

[PHS] Whisky

  • Veteran Beta Tester
  • *****
  • Karma: 111
  • Offline Offline
  • Posts: 1606
  • z6
    • Here's my Steam: (I have no games lopl)
Gang Garrison 2.2 Public Beta
« Reply #143 on: March 24, 2010, 10:32:25 pm »

Meh, this 2.2 really does change gameplay, which I don't like.
Makes people more hesitant to charge enemy lines because now that there's ammo limits, they're more paranoid.
Because of this, I no longer get the rocketman shots I want because they don't run into the line of fire with their M1 spamming tactics...
Seriously, it's changing gameplay, not necessarily beneficial.

Oh I'm sure once people get used to it they will get more aggresive.

Dogmancer

  • Guest
Gang Garrison 2.2 Public Beta
« Reply #144 on: March 24, 2010, 11:17:19 pm »

Meh, this 2.2 really does change gameplay, which I don't like.
Makes people more hesitant to charge enemy lines because now that there's ammo limits, they're more paranoid.
Because of this, I no longer get the rocketman shots I want because they don't run into the line of fire with their M1 spamming tactics...
Seriously, it's changing gameplay, not necessarily beneficial.
Keep in mind that the ammo limits create a pretty drastic change in gameplay, don't expect everyone to get used to it right away
Logged

Saniblues

  • Onion Knight
  • Moderator
  • *****
  • Karma: -1305
  • Offline Offline
  • Posts: 12206
Gang Garrison 2.2 Public Beta
« Reply #145 on: March 25, 2010, 12:19:53 am »

I made a generator sprite:




It looks more like a steampunk radio.
Logged
Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Ihatemimes

  • Lucky Member
  • *******
  • Karma: 4
  • Offline Offline
  • Posts: 969
  • Hello
Gang Garrison 2.2 Public Beta
« Reply #146 on: March 25, 2010, 12:25:47 am »

Steampunk garrison: fund it?
Logged

Psychopath

  • Developer In Training
  • ******
  • Karma: 167
  • Offline Offline
  • Posts: 6682
  • Stop telling me to do things
Gang Garrison 2.2 Public Beta
« Reply #147 on: March 25, 2010, 06:02:51 am »

[grumble]
Posting an alternative mirror in case the mirror and the direct link in the first post didn't work for you: http://www.mediafire.com/?g4ho0wnahut
[/grumble]
Logged
Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: :o

Rodoval

  • Seasoned Member
  • *****
  • Karma: 8
  • Offline Offline
  • Posts: 3937
  • It's been 8 years already, am I oldfag yet
Gang Garrison 2.2 Public Beta
« Reply #148 on: March 25, 2010, 11:03:34 am »

Fixed mannvich exploit


FFFUUUUUUUUUUUUUUUUUUUU-
Logged

read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.

Chicken Soup

  • Disposable Hero
  • *
  • Karma: 323
  • Offline Offline
  • Posts: 5197
  • A Melody from the Past..
Gang Garrison 2.2 Public Beta
« Reply #149 on: March 25, 2010, 11:07:47 am »

More like fixed ceiling autogun
FFFUUUUUUUUUUUUUUUUUUUU-
Pages: 1 ... 8 9 [10] 11 12 ... 34
 

Page created in 0.05 seconds with 36 queries.