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Author Topic: Gang Garrison 2.2 Public Beta  (Read 83171 times)

harmless

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Gang Garrison 2.2 Public Beta
« Reply #135 on: March 24, 2010, 09:20:35 pm »

Dammit don't spoil my map. It's a factory around a abandoned silo.

Sketched up and needs to be transfered to paint
There's something about big, old, decrepit industrial complexes, warehouses, factories and the like that just interests me.


Thats because thats what the theme of tf2 is.

Its my favorite part of tf2, just the theme.


Oh god, its just so beautiful. The high tech spy bases mixed in with the old style wooden buildings, and the awesome sky boxes, and the way Red is wooden themed, and how Blu is industrialized, and how 2fort has HUGE buildings in the back ground....


Sorry, i ranted on accident.
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Speed of Dark

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Gang Garrison 2.2 Public Beta
« Reply #136 on: March 24, 2010, 09:23:50 pm »

Fun Fact:

Team Fortress 2 art style is based around inconspicuous stuff like that.

Has anyone else noticed the advanced computers in barns? Nukes inside warehouses? A concentrated mini-nuke in the desert?
Yes, of course, i.e. the missiles in Granary, the fact there's a giant missile over Dustbowl 3-2, etc. I mean like things that are visibly decayed from the outside.

You know what I mean. Think Scrap Brain Zone + Iji + Fallout kind of + General urban decay you see in actual cities.
« Last Edit: March 24, 2010, 09:26:10 pm by Speed of Dark »
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•̫̀●́ tr4656

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Gang Garrison 2.2 Public Beta
« Reply #137 on: March 24, 2010, 09:38:44 pm »

I hate it on arena where our team stands on point and it caps for other team.

Also conflicts is messed up because people "float" through blocks near blu spawn.
« Last Edit: March 24, 2010, 09:40:14 pm by •̫̀●́ tr4656 »
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Timohtep

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Gang Garrison 2.2 Public Beta
« Reply #138 on: March 24, 2010, 10:00:06 pm »

I made a generator sprite:



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Dogmancer

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Gang Garrison 2.2 Public Beta
« Reply #139 on: March 24, 2010, 10:02:58 pm »

I made a generator sprite:




that actually looks pretty neat

something seems weird in the animation though, as if you left a frame out or something iunno
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Timohtep

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Gang Garrison 2.2 Public Beta
« Reply #140 on: March 24, 2010, 10:17:35 pm »

I made a generator sprite:




that actually looks pretty neat

something seems weird in the animation though, as if you left a frame out or something iunno

Yeah, I know, I just threw it together.

I don't think the generator should look all futuristic.
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Timohtep

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« Reply #141 on: March 24, 2010, 10:24:43 pm »

I'll improve it tomorrow, and make the blu one. But, it's my bedtime right now. G'night.
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[PHS] Dread Pirate (Matt)

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« Reply #142 on: March 24, 2010, 10:29:51 pm »

Meh, this 2.2 really does change gameplay, which I don't like.
Makes people more hesitant to charge enemy lines because now that there's ammo limits, they're more paranoid.
Because of this, I no longer get the rocketman shots I want because they don't run into the line of fire with their M1 spamming tactics...
Seriously, it's changing gameplay, not necessarily beneficial.
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[PHS] Whisky

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Gang Garrison 2.2 Public Beta
« Reply #143 on: March 24, 2010, 10:32:25 pm »

Meh, this 2.2 really does change gameplay, which I don't like.
Makes people more hesitant to charge enemy lines because now that there's ammo limits, they're more paranoid.
Because of this, I no longer get the rocketman shots I want because they don't run into the line of fire with their M1 spamming tactics...
Seriously, it's changing gameplay, not necessarily beneficial.

Oh I'm sure once people get used to it they will get more aggresive.

Dogmancer

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Gang Garrison 2.2 Public Beta
« Reply #144 on: March 24, 2010, 11:17:19 pm »

Meh, this 2.2 really does change gameplay, which I don't like.
Makes people more hesitant to charge enemy lines because now that there's ammo limits, they're more paranoid.
Because of this, I no longer get the rocketman shots I want because they don't run into the line of fire with their M1 spamming tactics...
Seriously, it's changing gameplay, not necessarily beneficial.
Keep in mind that the ammo limits create a pretty drastic change in gameplay, don't expect everyone to get used to it right away
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Saniblues

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Gang Garrison 2.2 Public Beta
« Reply #145 on: March 25, 2010, 12:19:53 am »

I made a generator sprite:




It looks more like a steampunk radio.
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Ihatemimes

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Gang Garrison 2.2 Public Beta
« Reply #146 on: March 25, 2010, 12:25:47 am »

Steampunk garrison: fund it?
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Psychopath

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Gang Garrison 2.2 Public Beta
« Reply #147 on: March 25, 2010, 06:02:51 am »

[grumble]
Posting an alternative mirror in case the mirror and the direct link in the first post didn't work for you: http://www.mediafire.com/?g4ho0wnahut
[/grumble]
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Rodoval

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Gang Garrison 2.2 Public Beta
« Reply #148 on: March 25, 2010, 11:03:34 am »

Fixed mannvich exploit


FFFUUUUUUUUUUUUUUUUUUUU-
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Chicken Soup

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Gang Garrison 2.2 Public Beta
« Reply #149 on: March 25, 2010, 11:07:47 am »

More like fixed ceiling autogun
FFFUUUUUUUUUUUUUUUUUUUU-
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