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Author Topic: Gang Garrison 2.2 Public Beta  (Read 85044 times)

NAGN

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Re: Gang Garrison 2.2 Public Beta
« Reply #300 on: March 27, 2010, 12:32:09 pm »

I fix server
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Rock

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Re: Gang Garrison 2.2 Public Beta
« Reply #301 on: March 27, 2010, 12:39:21 pm »

will 2.2 be released within the week? I want to work on my mod during break.

Chris told me hopefully today

From my pm's, after i told Chris about my map

We might be released by saturday.  I haven't even seen it but if it's nice and plays well it could become official.

Also: BG Update! I added a sunset but i dont like it. May go back to blue sky....


Re textured almost every palette, and re-did the spawn rooms
« Last Edit: March 27, 2010, 12:42:25 pm by Rock »
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mrfredmаn

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Re: Gang Garrison 2.2 Public Beta
« Reply #302 on: March 27, 2010, 02:53:39 pm »

we should keep it beta longer, until the new players die out :smiley16:
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Oh I'm GHost let's be honest

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Re: Gang Garrison 2.2 Public Beta
« Reply #303 on: March 27, 2010, 03:04:53 pm »

We should convert to 2.1.5 without telling non forumfags.
Not displaying and update message :z6:
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Agh

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Re: Gang Garrison 2.2 Public Beta
« Reply #304 on: March 27, 2010, 03:12:07 pm »

We should be happy that the community won't die out anytime soon.

@rock: I like that sunset.
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Psychopath

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Re: Gang Garrison 2.2 Public Beta
« Reply #305 on: March 27, 2010, 03:24:41 pm »

Have you tried combining the sunset with the open air suggestion that agh suggested. it still looks like the bases are in caves
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16-Bit

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Re: Gang Garrison 2.2 Public Beta
« Reply #306 on: March 27, 2010, 03:25:09 pm »

On the normal gravity server we had a earthquake  D:
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Saniblues

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Re: Gang Garrison 2.2 Public Beta
« Reply #307 on: March 27, 2010, 03:25:48 pm »

I personally think we need more night-themed maps.

Like Avanti, only different.
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I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
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Psychopath

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Re: Gang Garrison 2.2 Public Beta
« Reply #308 on: March 27, 2010, 03:31:23 pm »

I personally think we need more night-themed maps.

Like Avanti, only different.
ctf_doublecross? with it's multitude of lunar bodies?
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\AF\ Ritsu Namine

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Re: Gang Garrison 2.2 Public Beta
« Reply #309 on: March 27, 2010, 05:05:55 pm »

The q/c ammo thing is taking some getting used to, but I'll have the hang of it eventually.

Other than that, I'm loving all of this so far.
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Agh

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Re: Gang Garrison 2.2 Public Beta
« Reply #310 on: March 27, 2010, 05:39:52 pm »

I just noticed that you need to hit with all 6 shots if you want to kill a medic with the spy.
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mrfredmаn

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Re: Gang Garrison 2.2 Public Beta
« Reply #311 on: March 27, 2010, 06:05:15 pm »

The q/c ammo thing is taking some getting used to, but I'll have the hang of it eventually.

Other than that, I'm loving all of this so far.


Quote doesn't actually have ammo, does he? For me he still fires at the same rates no matter what level of ammo he is at.
I just noticed that you need to hit with all 6 shots if you want to kill a medic with the spy.
spy is up mrfredman fix my game
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Wherewolf

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Re: Gang Garrison 2.2 Public Beta
« Reply #312 on: March 27, 2010, 06:09:06 pm »

The q/c ammo thing is taking some getting used to, but I'll have the hang of it eventually.

Other than that, I'm loving all of this so far.
Quote doesn't actually have ammo, does he? For me he still fires at the same rates no matter what level of ammo he is at.
It lowers the amount of damage he does.
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Rock

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Re: Gang Garrison 2.2 Public Beta
« Reply #313 on: March 27, 2010, 06:56:42 pm »

Have you tried combining the sunset with the open air suggestion that agh suggested. it still looks like the bases are in caves


Yea I did man. They are buildings and aghs change looks odd.

I also hate the sunset myself
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skeleton dude

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Re: Gang Garrison 2.2 Public Beta
« Reply #314 on: March 27, 2010, 08:53:46 pm »

Bacon if add my idle map as an easter egg I'll <3 you for ever and ever.  :drool:
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