I think I've played enough now to evaluate the new class balance.
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fineOverheat doesn't really affect him much, because the fights don't last that long. You can still spycheck by rapidly clicking the fire-button. His low range is a problem, but that was the same way before the update so who cares?
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fineHe didn't change, so he's still good.
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fineWhere is my Sandvich buff??
Same as pyro. The overheat doesn't influence his playstyle all that much and spychecking is still possible. Personally I wish he had slightly more ammo.
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bit too weakI want more damage or more needles. I can't kill anything now. New uber is fun.
Autoheal may need a very small nerf, now that everyone's damage got lowered.
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fineAs a defender you don't fight many enemies at once, so the ammo doesn't really matter.
As others have said, the autogun is a bit too good at damaging the generators. We should make it so that autoguns do 50% damage to generators.
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unsure I haven't played him much, but I think he needs more ammo. If you miss 2 of 6 shots (which is a pretty good accuracy), then you won't be able to kill 8 out of 10 classes. To kill a full health medic you even need to hit with all six shots.
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way too strongThe bubble shield alone is ridiculous. Combined with his above-average health, high speed and small hitbox he's clearly OP now.
dunnoGeneral observations:
Spychecking is really hard now, which is a problem if your intel is somewhere in the middle of the map.
Trying to kill anything that recharges is often futile and a waste of ammo: Medics, Medi-buddies, autoguns in their construction phase, bubble shields.
As others have said, the capping speed is too fast. We need to find a good compromise between the old speed (too slow) and the new speed (too fast).