Effect of Overheat and Reload on Classes (these will indicate my current assumptions and questions to you)
Quote: Each successive sword deals less damage. But when does the sword damage return back to the original?
Scout: All of his shots will deal the same damage if fired at the same range, and he just has to reload his shots. Shooting 6 fully loaded shots is much faster than shooting 6 shots that were the first to be reloaded.
Soldier: All of his rockets deal the same damage if they hit the opponent in exactly the same way (direct hit or splash at a certain place). Reloading principle is same as the scout's.
Pyro: So let's say we start with a full meter. I go right up to someone, like a heavy, and flame him until my tank is empty. Is my damage per second uniform from when my tank was full to when my tank was empty? When reloading, do I do less damage per second?
Heavy: Same questions as the pyro's.
Demoman: Same questions as the soldier's.
Engineer: Same question as the scout's.
Sniper: Each shot, if of similar charge, will deal exactly the same damage?
Spy: All revolver shots deal the same damage?
Medic: Does every successive needle deal the same damage?
Thanks