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Author Topic: Gang Garrison 2.2 Public Beta  (Read 84932 times)

harmless

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Re: Gang Garrison 2.2 Public Beta
« Reply #420 on: March 29, 2010, 09:22:16 pm »

Do you guys think that overheat should be re worked a tiny bit?

Just curious, how would this work?

As a heavy, you fire full speed until you overheat, and when you overheat, you shoot at a reduced fire rate.
Maybe your gun could glow red or something like that. What do you think?
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Timohtep

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Re: Gang Garrison 2.2 Public Beta
« Reply #421 on: March 29, 2010, 10:32:53 pm »

Should have an updated test with suggestions/fixes implemented in the near future.

Does that include my generator sprites? They can both be found on the previous page.
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skeleton dude

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Re: Gang Garrison 2.2 Public Beta
« Reply #422 on: March 29, 2010, 11:32:27 pm »

I believe they're sticking with mrfredman's improved generators.
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harmless

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Re: Gang Garrison 2.2 Public Beta
« Reply #423 on: March 29, 2010, 11:33:11 pm »

I believe they're sticking with mrfredman's improved generators.

Show me plox
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Timohtep

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Re: Gang Garrison 2.2 Public Beta
« Reply #424 on: March 30, 2010, 12:09:28 am »

I believe they're sticking with mrfredman's improved generators.

show us
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Psychopath

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Re: Gang Garrison 2.2 Public Beta
« Reply #425 on: March 30, 2010, 12:34:23 am »

Should have an updated test with suggestions/fixes implemented in the near future.

Does that include my generator sprites? They can both be found on the previous page.
yes >_>
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Timohtep

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Re: Gang Garrison 2.2 Public Beta
« Reply #426 on: March 30, 2010, 12:49:23 am »

I believe they're sticking with mrfredman's improved generators.
yes >_>
...
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Psychopath

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Re: Gang Garrison 2.2 Public Beta
« Reply #427 on: March 30, 2010, 12:51:28 am »

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Chris P. Bacon

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Re: Gang Garrison 2.2 Public Beta
« Reply #428 on: March 30, 2010, 06:43:57 am »

 :panic:

Timohtep's generators are in at least to see how people like them in game..  If we stick with them, Timohtep do you think you can add a few levels of damage to the animation?  ie the old ones had 3 stages of 'cracking'
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Rock

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Re: Gang Garrison 2.2 Public Beta
« Reply #429 on: March 30, 2010, 06:49:36 am »

I was bored yesterday, maybe I'll fix gen_factory today
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AcidLead

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Re: Gang Garrison 2.2 Public Beta
« Reply #430 on: March 30, 2010, 08:15:18 am »


 :x24: - fine
Where is my Sandvich buff??
Same as pyro. The overheat doesn't influence his playstyle all that much and spychecking is still possible. Personally I wish he had slightly more ammo.

 :x16: - bit too weak
I want more damage or more needles. I can't kill anything now. New uber is fun.
Autoheal may need a very small nerf, now that everyone's damage got lowered.

 :x17: - fine
As a defender you don't fight many enemies at once, so the ammo doesn't really matter.
As others have said, the autogun is a bit too good at damaging the generators. We should make it so that autoguns do 50% damage to generators.
HAHA AGH I LOVE YOU YOU KNOW THIS GAME SO WE-

:quote: - way too strong
The bubble shield alone is ridiculous. Combined with his above-average health, high speed and small hitbox he's clearly OP now.
Fuck nevermind.
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Agh

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Re: Gang Garrison 2.2 Public Beta
« Reply #431 on: March 30, 2010, 08:57:00 am »

Well then explain why you think I'm wrong.

Just saying that you disagree doesn't add anything to this discussion.
« Last Edit: March 30, 2010, 08:57:49 am by [GA]Aghgh »
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AcidLead

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Re: Gang Garrison 2.2 Public Beta
« Reply #432 on: March 30, 2010, 09:00:24 am »

Well then explain why you think I'm wrong.
I keep telling Smipper to get on and back me up but he claims he doesn't want to join "4chan in a bottle" so I guess my argument is how are the bubbles any good if they don't defend against the new OP snoopurman?

And his height isn't a great argument. I wish he was taller because then he'd be a better medibuddy.

Yeah, his health could take a hit though. I thought about addressing that in a mod. AND THEN REMEMBERED I DON'T HAVE GAME MAKER :z3:
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Agh

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Re: Gang Garrison 2.2 Public Beta
« Reply #433 on: March 30, 2010, 09:39:58 am »

The problem with the bubbles is that it is now a perfect defense against 6 out of 10 classes. Even the heavy with the highest bullet output can't destroy this shield.
And just this fact makes him a game breaking class no matter how you look at it.

Now I don't want to argue about whether the new sniper is OP, but all classes have to deal with him. Quote should have less problems with him as his size makes him harder to hit than anyone else (but I admit, it's still easy). Additionally he has fast speed to close in the distance to the sniper. As you can see the existence of the sniper doesn't change the fact that quote is OP, but rather reinforces this obsaervation.

And his height isn't a great argument. I wish he was taller because then he'd be a better medibuddy.
Ok this is a small weakness, but in return he has the bubble shield which is excellent at protecting your medic.
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Phantom Brave

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Re: Gang Garrison 2.2 Public Beta
« Reply #434 on: March 30, 2010, 02:39:27 pm »

The problem with the bubbles is that it is now a perfect defense against 6 out of 10 classes.
The problem with that is that the swords suck ASS. No, I don't care that you had a blanket excuse.
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