Healer is the best class in 2.2 throughout my beta testing. Feel free to prove me wrong.
oh come on, you're too intelligent to use the "prove me wrong"-tactic
I've posted my thoughts in the relevant
section.
If my evidence is pertinent:
- Unparalleled team support. Even more important with the points below
- Healer is one of the only classes to have a weapon with no ammo prerequisite (medigun, Rifleman)
- With the slower pace, damage potential of each class is either a sprint-full stop (spam until empty), or a slower run (slower rhythm to preserve ammo). Healer deals with both of these with his 30 hp/s heal for constant damage, and 60 hp/s for allies below 50%. Therefore, theoretical dps of each class is lower, and since the healer didn't get any change, his healing is only improved.
- His superburst is ridiculously good, instantly refreshing ammunition and lending infinite amounts for recipients. This is a gigantic buff. Healers can easily switch uber targets to refresh ammo, which is insane for rocketmen, quote/curlys, runners, etc.
Pretty much the healer got mad buffed through his superburst, and everyone else getting a nerf with ammo.