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Author Topic: By popular demand: Version 2.2.1  (Read 17483 times)

MedO

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By popular demand: Version 2.2.1
« on: June 25, 2010, 02:19:57 pm »

This is a small update to fix one notorious bug without upsetting anything else:


That's right, you can now download a custom map from a server and actually play on it instantly without having to reconnect. Thanks to L for the fix.

It seems that there's still some way to go before the next big version will appear, so I decided to put this out now because the actual work was already done.

Technically, I think this is the first time we made a "stable branch" release, that is, a release that is not based on the latest development version.

Modders:
Mods will continue to work as they are. If you want to fix this bug in your mod too, go to the CustomMapDownload script and add the following code just before the final closing brace:
Code: [Select]
  //now we have the map check if its the same as the servers map
  if(CustomMapGetMapMD5(global.currentMap) == global.currentMapMD5) {
    room_goto_fix(CustomMapRoom);
    exit;
  } else {
    // our map isn't the same, locator points to diffrent map
    show_message("The server's locator for " +global.currentMap+ " points to a different map");
    game_end();
    exit;
  }

Alternatively, just copy and paste the entire script into your mod if you didn't change it yourself.

Download
Just get it from the main page or use the updater. Or click this link for the http download. You lazy bastards.
« Last Edit: June 25, 2010, 03:28:54 pm by MedO »
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Psychopath

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Re: By popular demand: Version 2.2.1
« Reply #1 on: June 25, 2010, 02:24:49 pm »

Suddenly, FAUCET ninjas
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Agh

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Re: By popular demand: Version 2.2.1
« Reply #2 on: June 25, 2010, 02:33:15 pm »

THANK YOU!
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Wherewolf

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Re: By popular demand: Version 2.2.1
« Reply #3 on: June 25, 2010, 02:33:31 pm »

Yay, thanks for this.
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MedO

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Re: By popular demand: Version 2.2.1
« Reply #4 on: June 25, 2010, 02:36:23 pm »

Please re-download if you have already got the new version, there was a mix-up and the exe was not updated with the new version number (so you will get the "new version" message again)
« Last Edit: June 25, 2010, 02:36:35 pm by MedO »
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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Teekytots [PC][OG]

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Re: By popular demand: Version 2.2.1
« Reply #5 on: June 25, 2010, 02:36:54 pm »

Downloading once again.
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MedO

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Re: By popular demand: Version 2.2.1
« Reply #6 on: June 25, 2010, 02:43:21 pm »

Okay, update: Please download from the homepage, the auto-update doesn't work right now.
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It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Saniblues

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Re: By popular demand: Version 2.2.1
« Reply #7 on: June 25, 2010, 02:51:49 pm »

Thank you, MedO, for making a fix that can easily be added to the old source.
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MedO

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Re: By popular demand: Version 2.2.1
« Reply #8 on: June 25, 2010, 03:30:22 pm »

The updater should work now.
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It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

aptanananananator

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Re: By popular demand: Version 2.2.1
« Reply #9 on: June 25, 2010, 03:57:19 pm »

THANK YOU.
Can't wait for some custom maps again :z6:
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Footpöp

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Re: By popular demand: Version 2.2.1
« Reply #10 on: June 25, 2010, 05:02:44 pm »

Suddenly, mods dont work
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Team /ABC/

a/d

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Re: By popular demand: Version 2.2.1
« Reply #11 on: June 25, 2010, 05:03:23 pm »

Wasn't this fixed in VinMod?

Good thing I've based most of my mods off of that base.
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go canada or whatever, maybe your country is cool too

Psychopath

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Re: By popular demand: Version 2.2.1
« Reply #12 on: June 25, 2010, 05:04:26 pm »

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Footpöp

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Re: By popular demand: Version 2.2.1
« Reply #13 on: June 25, 2010, 05:06:00 pm »

Suddenly, mods dont work

Mods still work.
>open candy mod
>new version avaiable
>mods dont work
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L

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Re: By popular demand: Version 2.2.1
« Reply #14 on: June 25, 2010, 05:06:52 pm »

Suddenly, mods dont work

:drool: they have same uuid (you can still use them)
 :ninja: psychoninjacat

Just hit no....

Wasn't this fixed in VinMod?

Good thing I've based most of my mods off of that base.
Yea vinmod got the fix but now non-forumgoers as well as non vinmod users can enjoy custom maps with no problems
« Last Edit: June 25, 2010, 05:08:59 pm by (゚ヮ゚) drooL »
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