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Author Topic: Gang Garrison 2.2.4  (Read 26924 times)

Chu

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Re: Gang Garrison 2.2.4
« Reply #60 on: February 02, 2011, 08:44:42 pm »

Is there less lag

Please tell me there is less lag
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Phantom Brave

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Re: Gang Garrison 2.2.4
« Reply #61 on: February 02, 2011, 08:46:08 pm »

the networking is still horribly designed etc
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NAGN

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Re: Gang Garrison 2.2.4
« Reply #62 on: February 02, 2011, 09:38:01 pm »

Is there less lag

Please tell me there is less lag
uhhh very minute, but more reliable


the networking is still horribly designed etc
But it's alot simpler now
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Phantom Brave

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Re: Gang Garrison 2.2.4
« Reply #63 on: February 02, 2011, 09:43:40 pm »

the networking is still horribly designed etc
But it's alot simpler now
no not really
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NAGN

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Re: Gang Garrison 2.2.4
« Reply #64 on: February 02, 2011, 09:47:07 pm »

yes it does, it gets rid of alot of unnecessary stuff like the hitbuffer end, in addition to not relying on those other scripts (all the functions are now built into the new faucet networking extension)
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Phantom Brave

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Re: Gang Garrison 2.2.4
« Reply #65 on: February 02, 2011, 10:01:25 pm »

nagn do you even know what those were for
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NAGN

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Re: Gang Garrison 2.2.4
« Reply #66 on: February 02, 2011, 10:03:17 pm »

To fill up the Buffer, and throw away any remaining bytes for the next frame if anyone leaves or it exceeds 100 bytes
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nealshireman

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Re: Gang Garrison 2.2.4
« Reply #67 on: February 02, 2011, 10:03:42 pm »

NAGN NOOOOOO THAT WAS THE HISTORY ERASE BUTTON :z4:
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Phantom Brave

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Re: Gang Garrison 2.2.4
« Reply #68 on: February 02, 2011, 10:04:04 pm »

To fill up the Buffer, and throw away any remaining bytes for the next frame if anyone leaves or it exceeds 100 bytes
hasn't that been unused for a long time
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NAGN

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Re: Gang Garrison 2.2.4
« Reply #69 on: February 02, 2011, 10:05:17 pm »

no I mean it wasn't necessary, and creates errors with buffer overflows
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Phantom Brave

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Re: Gang Garrison 2.2.4
« Reply #70 on: February 02, 2011, 10:06:54 pm »

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nealshireman

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Re: Gang Garrison 2.2.4
« Reply #71 on: February 02, 2011, 10:09:38 pm »

I need to lrn2gml
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MedO

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Re: Gang Garrison 2.2.4
« Reply #72 on: February 03, 2011, 01:10:02 pm »

I'd say the networking is a bit cleaner now, but it's still not very good. At least the code that processes commands sent by the clients isn't cluttered with hitBufferEnd/processedUntil stuff anymore.
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Shiggyru Miyamoto

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Re: Gang Garrison 2.2.4
« Reply #73 on: February 04, 2011, 09:59:36 am »

why the lack of hats?
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Lemonade

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Re: Gang Garrison 2.2.4
« Reply #74 on: February 04, 2011, 11:41:03 am »

Because this became Hat Garrison 2 last time.
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