November 22, 2024, 08:41:01 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 11 12 [13] 14 15 ... 18

Author Topic: Version 2.3: The classy update  (Read 57274 times)

Xyo

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 411
  • Rise from the dead.
Re: Version 2.3: The classy update
« Reply #180 on: April 04, 2011, 02:34:28 pm »

Rockets range nerf my only weakness
Logged
Huzzah.

trog

  • member of intel's squad of garbagemen against the yakuza
  • Veteran Member
  • ******
  • Karma: 27
  • Offline Offline
  • Posts: 9758
  • i am uberdeath
Re: Version 2.3: The classy update
« Reply #181 on: April 04, 2011, 02:35:28 pm »

So completely scrapped the added flames thing? What are the new numbers?
Logged

PM me your apps for my clan

92% of people who see this will not
have the guts to repost it. When Goku
died in the explosion Cell tied to destroy Earth with, he did it for you and me. If you're not ashamed to love Goku, post this as your status and show everyone. Thank you, Goku. I lifted up my arms for the spirit bomb every time you asked for my energy.

Psychopath

  • Developer In Training
  • ******
  • Karma: 167
  • Offline Offline
  • Posts: 6682
  • Stop telling me to do things
Re: Version 2.3: The classy update
« Reply #182 on: April 04, 2011, 02:38:47 pm »

So completely scrapped the added flames thing? What are the new numbers?
Github is a marvelous, publicly-accessible resource.

But an explanation of how it works:
What exactly is the formula for afterburn calculation?
There is no strict formula for it, I'll try to recall as much as I can.

Collision with flames will increase burn duration a fixed amount
Collision with flames will increase burn intensity an amount determined via falloff

Burn duration is straightforward, length of burning.
Burn intensity will stay at a certain value for x frames after contact before diminishing to 0 after another y frames.
Both duration and intensity have caps, they cannot increase infinitely.

If either duration or intensity reach 0, they are both zeroed out.

To find the damage dealt over time, you need to understand calculus in order to integrate the functions (after creating functions, of course)
Logged
Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: :o

trog

  • member of intel's squad of garbagemen against the yakuza
  • Veteran Member
  • ******
  • Karma: 27
  • Offline Offline
  • Posts: 9758
  • i am uberdeath
Re: Version 2.3: The classy update
« Reply #183 on: April 04, 2011, 02:51:48 pm »

Thanks. Tried looking around github but unfortunately can't make much sense of the code, so don't even know if I'm reading the right stuff.

But yeah, does flare fall off work the same way as the flames or does it have a constant intensity increase/decreased falloff rate, and is the afterburn aesthetic based on duration or intensity or neither?
Logged

PM me your apps for my clan

92% of people who see this will not
have the guts to repost it. When Goku
died in the explosion Cell tied to destroy Earth with, he did it for you and me. If you're not ashamed to love Goku, post this as your status and show everyone. Thank you, Goku. I lifted up my arms for the spirit bomb every time you asked for my energy.

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Version 2.3: The classy update
« Reply #184 on: April 04, 2011, 03:08:38 pm »

The number of flames and the opacity of the flames go to each variable, I think. Don't remember which to which off the top of my head.
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

trog

  • member of intel's squad of garbagemen against the yakuza
  • Veteran Member
  • ******
  • Karma: 27
  • Offline Offline
  • Posts: 9758
  • i am uberdeath
Re: Version 2.3: The classy update
« Reply #185 on: April 04, 2011, 03:23:56 pm »

I think opacity going to intensity would make more sense, but that's pretty interesting, thanks.
Logged

PM me your apps for my clan

92% of people who see this will not
have the guts to repost it. When Goku
died in the explosion Cell tied to destroy Earth with, he did it for you and me. If you're not ashamed to love Goku, post this as your status and show everyone. Thank you, Goku. I lifted up my arms for the spirit bomb every time you asked for my energy.

Lloyd

  • Old
  • Super Beta Tester
  • **
  • Karma: 8
  • Offline Offline
  • Posts: 1090
  • The ghost of every deleted account and lost post
Re: Version 2.3: The classy update
« Reply #186 on: April 04, 2011, 09:34:29 pm »

yeah the numbers are comepletely new so it's hard to determine whether or not it's a straight buff or a straight nerf
I'm pretty sure it's a nerf at least when it comes to killing low-HP classes, because the damage doesn't scale up enormously in the first few frames anymore. Having said that, I've been playing it a lot and have been doing pretty well despite the fact that I keep forgetting that the flareblast exists (:z4:), while at the same time the pubbies are finding it a good bit harder to rush in and get easy kills, so overall it's actually turning out to be a good balance for the time being.
Logged

Beasta

  • Guest
Re: Version 2.3: The classy update
« Reply #187 on: April 05, 2011, 12:11:11 am »

I think that firebug has a much higher skill ceiling now which I like a lot.  This, the explosives classes, and KOTH have made me think this is one of the better updates yet.
Logged

CobaltBW

  • Veteran Beta Tester
  • *****
  • Karma: 65
  • Offline Offline
  • Posts: 4528
  • Blue Warrior
Re: Version 2.3: The classy update
« Reply #188 on: April 05, 2011, 12:21:20 am »

KOTH just might be the best gametype so far, honestly.

Part of it's the maps, yeah, but it just... works.
Logged
~CobaltBW

"Success is the progressive realization of a worthy goal or ideal." - Earl Nightingale

koromi

  • z-land ambassador
  • Veteran Beta Tester
  • *****
  • Karma: 15
  • Offline Offline
  • Posts: 276
  • [PHS][TIC]
Re: Version 2.3: The classy update
« Reply #189 on: April 05, 2011, 01:47:14 am »

KOTH just might be the best gametype so far, honestly.

Part of it's the maps, yeah, but it just... works.

yeah, seems like it would be the best gametype for competitive matches too!
Logged

Hams

  • Seasoned Member
  • *****
  • Karma: 102
  • Offline Offline
  • Posts: 1638
Re: Version 2.3: The classy update
« Reply #190 on: April 05, 2011, 04:26:51 pm »

we are on the tf2 blog again
Logged

MedO

  • Owns this place
  • *****
  • Karma: 151
  • Offline Offline
  • Posts: 1752
Re: Version 2.3: The classy update
« Reply #191 on: April 05, 2011, 04:55:03 pm »

I'm trying to tighten the ropes so the site can weather the load :D
Logged
Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Meower

  • Elder God tier or Fagthulu, the great
  • Community Manager
  • *****
  • Karma: 230
  • Offline Offline
  • Posts: 22286
  • Went fat once, never went back
Re: Version 2.3: The classy update
« Reply #192 on: April 05, 2011, 05:03:11 pm »

MEDO, THE SHIP IS TOO LIGHT, WE'RE SINKING!
Logged

Agh

  • 2012 Haxxy Award Winner
  • *
  • Karma: 174
  • Offline Offline
  • Posts: 2423
    • My maps
Re: Version 2.3: The classy update
« Reply #193 on: April 05, 2011, 05:06:43 pm »

I'll help you by not visiting the site anymore today^^
Logged

Shiggyru Miyamoto

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 2788
  • Yes
Re: Version 2.3: The classy update
« Reply #194 on: April 05, 2011, 05:08:49 pm »

kk
Logged
[bp]pg 1 & 2 for sale. Ask about prices if you're interested.
Pages: 1 ... 11 12 [13] 14 15 ... 18
 

Page created in 0.023 seconds with 35 queries.