Here's a bugfix and balance release to round off the edges of 2.3 a bit. What exactly changed? Here you go:
General changes- Switched to Faucet Networking v1.0
- Disconnecting now sends you to the lobby instead of the main menu
- Improved and less kitten-like detonator protrait animation
Balance changes- Buffed Blade damage (6->6.5, lower falloff with ammo)
- Nerfed diagonal rocketjumping
- Nerfed soldier HP (175 -> 160)
- Nerfed airblast / rocket juggling (victim retains more control)
- Buffed afterburn (higher maximum damage and duration, but faster decay)
- Slower firing of bubbles
- Nerfed unscoped rifle (40->35), but buffed scoped rifle (40-70 -> 45-75)
Bugfixes- Small medigun overhaul (fixes "sticky medibeam", #757267)
- Fixed crash in doEventPlayerDeath (Bug #749469)
- Fix "Unknown variable commandBytes" (Bug #757047)
- Fix room_goto_fix not destroying the nonpersistent instances immediately (Cause of Bug #752128)
- Fixed cape color of the blue medic in the character portrait animtion
- Slightly improved iteration over players on map change (Bug #521539)
- Made notices be displayed over the Sentry HUD
- Made the Specator object not "lock-on" to dead players
- Fixed the Credits to include RebelINS and Waterfall
Download
here or on the front page.
You might be interested to know that the "custom maps bug" has finally been found and will be fixed soon. With 10 separate reports on Launchpad ranging from 2009 to today (with symptoms ranging from error messages to "falling through floors"), this is probably the most notorious bug in the history of gg2.