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Author Topic: Gang Garrison 2.3.2  (Read 16857 times)

Mudley

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Re: Gang Garrison 2.3.2
« Reply #15 on: May 17, 2011, 03:44:14 pm »

I looove this! :wuv:
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Super Sgt. Brown

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Re: Gang Garrison 2.3.2
« Reply #16 on: May 18, 2011, 10:31:57 am »

Holy jesus christ man! Is this game getting laggier each time it gets updated? Cause I now find incredible lag on every single server!
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Senhor Barriga

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Re: Gang Garrison 2.3.2
« Reply #17 on: May 18, 2011, 11:19:39 am »

it's not the lcoator, as the map must be able to be downloaded beforehand

that means that either the map is broken (wrong entities) but if other people can play that specific map, this could be another bug

please see if you can replicate it and post it on launchpad, if we can pinpoint the problem, we could be able to fix it

I post it in launchpad. I dont know how to make a log error or something like that, but I still can replicate this "bug".
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Psychopath

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Re: Gang Garrison 2.3.2
« Reply #18 on: May 18, 2011, 12:10:33 pm »

Holy jesus christ man! Is this game getting laggier each time it gets updated? Cause I now find incredible lag on every single server!
Did you ever consider that your connection/computer is terrible? Nothing has changed aside from optimizing the code that is run when custom maps are loaded.
« Last Edit: May 18, 2011, 12:10:59 pm by Psychopath »
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Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: :o

Super Sgt. Brown

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Re: Gang Garrison 2.3.2
« Reply #19 on: May 18, 2011, 12:37:14 pm »

No, I never considered that because I simply never needed to.

You see those 150 or so ping servers? I had few lag on those before the update came. In fact, if I may add, before 2.3.1, I could play on fullscreen mode with close to no lag!
« Last Edit: May 18, 2011, 12:39:45 pm by {DB}Super Sgt. Brown »
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Psychopath

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Re: Gang Garrison 2.3.2
« Reply #20 on: May 18, 2011, 12:46:45 pm »

You can plainly see the changelog. A reduction in performance quality is the fault of your machine, your connection, or that of the servers you are attempting to connect to.
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Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: :o

Madness9000

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Re: Gang Garrison 2.3.2
« Reply #21 on: May 18, 2011, 12:56:10 pm »

You see those 150 or so ping servers? I had few lag on those before the update came
I play on 150-200 ping servers
don't shout that
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MedO

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Re: Gang Garrison 2.3.2
« Reply #22 on: May 18, 2011, 01:58:51 pm »

Holy jesus christ man! Is this game getting laggier each time it gets updated? Cause I now find incredible lag on every single server!
Here are all the source changes from 2.3.1 to 2.3.2:
https://github.com/Medo42/Gang-Garrison-2/compare/V2.3.1...V2.3.2
The only changed code which is continuously run is the one in processClientCommands, in the PLAYER_CHANGECLASS and PLAYER_CHANGETEAM command code. Feel free to tell us if you find out which of them causes your lag. (Hint: None of them)
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Quote from: Alfred North Whitehead
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Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

NAGN

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Re: Gang Garrison 2.3.2
« Reply #23 on: May 18, 2011, 10:30:07 pm »

it's actually probably caused by the lack of "playable" servers atm (no offense to anyone hosting right now)
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Anyone

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Re: Gang Garrison 2.3.2
« Reply #24 on: May 18, 2011, 11:20:30 pm »

it's actually probably caused by the lack of "playable" servers atm (no offense to anyone hosting right now)
My server isn't playable?
 :z7:
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Senhor Barriga

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Re: Gang Garrison 2.3.2
« Reply #25 on: May 19, 2011, 08:10:30 am »

it's actually probably caused by the lack of "playable" servers atm (no offense to anyone hosting right now)

NAGN, in normal server the map ctf_reverse_v21 show the invalid download, exiting "bug" D=. I dont had this map.

well I wil try redownload gg and install it in another directory and see what happens.
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Madness9000

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Re: Gang Garrison 2.3.2
« Reply #26 on: May 19, 2011, 12:10:58 pm »

Also,teammates bullets seems to go tough QUOTE wall of bubbles
QUOTE BUFF  :z6:
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Psychopath

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Re: Gang Garrison 2.3.2
« Reply #27 on: May 19, 2011, 12:15:45 pm »

Also,teammates bullets seems to go tough QUOTE wall of bubbles
QUOTE BUFF  :z6:
Been that way since 2.3. You don't pay attention, do you?
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Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: :o

Madness9000

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Re: Gang Garrison 2.3.2
« Reply #28 on: May 19, 2011, 12:18:46 pm »

Also,teammates bullets seems to go tough QUOTE wall of bubbles
QUOTE BUFF  :z6:
Been that way since 2.3. You don't pay attention, do you?
Last time i played Quote both teammate shots AND enemy shots destroyed it
wait,yeah i DO play attention
i think i forgot i don't ACTUALLY play Quote
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Phantom Brave

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Re: Gang Garrison 2.3.2
« Reply #29 on: May 19, 2011, 12:42:09 pm »

it's actually probably caused by the lack of "playable" servers atm (no offense to anyone hosting right now)

NAGN, in normal server the map ctf_reverse_v21 show the invalid download, exiting "bug" D=. I dont had this map.

well I wil try redownload gg and install it in another directory and see what happens.
That's not a bug, that's a server config issue.
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