Welcome stuffmakers. It's my pleasure to announce a very special event, possibly the first of its kind in Gang Garrison history, the first annual Gang Garrison 2 Haxxy Awards! The Haxxy Awards, our own version of TF2's Saxxy Awards, is a competition for the creative minds of Gang Garrison 2 to see who can make the best
maps,
mods,
art, and
screenshots. Pour your blood, sweat, and tears into your creations for a chance to win cool prizes and internet fame!
General rules:- Each contestant can submit up to 2 entries, each in a different category.
- If you want to submit another one (3rd), in a different category, please remove one of the previous entries.
- Each contestant has to make his own topic in categories he wants to participate in. Topics' name should be "[SUBCATEGORY] [Username] - [title of the submission]".
- You can post WIP images and discuss in your topic, but be sure to post your final entry in the OP (your first post).
- You can change your entry as many times as you want, but make sure to change title in topic's name and post your work in the OP.
- We only allow cooperation in the Best Non-Sprite Mod category. And decide on who's the leader - his username should be in topic's name.
- You can submit your entries for about 2 weeks after the contest starts (exact date to be announced, we may also give you some "overtime" after that).
- After submissions are closed, the jury will pick the 5 best entries from each category and let the community vote. Winners will be announced when we decide that voting should end.
- You can submit entries finished/started before the contest has started in all categories except Mods and Maps.
- You are allowed, or even encouraged, to add link to your entries in your signature
If you have any questions or concerns, post them in the
Haxxy General Board. The other boards are for submissions only.
And yes, this is a legitimate update, have a changelog:
- Tweaked movement for airblasted players (slightly more control and friction)
- Attempting to control your motion when moving very fast (e.g. when rocktejumping) will slow you down now
- Fixed minejuggled teammates receiving the control penalty of minejuggled enemies
- Improved stabbing behaviour; You can now stab opponents and sentries close to walls, as long as there is a clear path
- Changed revoler reload from clip to single bullets
- Fixed impact sprite (what you see when e.g. bullets hit obstacles) being off-center