First release you guys can test! (more like a demo)
Featuring no networking, one bugged class, one map and collision detection!
Instructions: unzip and start with pygg2.exe
Download
Just a little feedback:
For me, it runs perfectly at a static 83 fps (with frame limiter) with slight eventual drops to 82 at rare moments.
Is it on purpose that the character moves incredibly slow, though?
Also, I thought a little bit about the "weapon rotation" issue, and what I came up with, you probably already know/isn't the issue:
Sprite rotation without having a origin, and without flipping the sprite.