@Orangestar:
1. It's nclabs.ORG, and 2. it's my own site - I have full control over it.
@Vindicator:
Wow, I am developing this on a shitty computer, no idea it would reach 1000 FPS on a good one! And that means full screen still needs some work, thanks for testing.
By the way, even though the screen gets rendered at 1000 FPS, the physics run at 60 FPS - the smoothness comes from the fact that we use interpolation (that means that we save our current position in the physics, calculate our next one and then smoothly move between those positions).