Aww, and I just added the UUID to the list of known lobbies
Eh...We're probably going to use the standard gg2 one as soon as it stops breaking everything.
I added some stuff around client ID passing, and 2 players on the same server now work. 3 don't, for some reason I'll investigate, but that's secondary.
The main point is that we should now test it on a bigger distance than loop-back. I want to see whether it works on a real connection too.
OK, make it run without GUI and I can host a 24/7 test server
It's not even possible to run a server with GUI.
WHAT!?
Why...
No host playing then?
Or the host needs to open another window to play?
"other window"? What other window? Atm, the server doesn't open a window at all, it doesn't even load pygrafix.
You host a server with one console, and join with another. For now, that's sufficient, seeing as much networking debugging still has to be done, and you need separate console for that.
At release, we'll make an option that'll start both the server and the client separately, and let you play with one click.