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Author Topic: Official PyGG2 Development thread  (Read 162706 times)

Rodoval

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Re: Official PyGG2 Development thread
« Reply #555 on: March 14, 2012, 07:33:52 am »

Seriously
a single digit

Wow you guys have courage
??

A single digit that's very meaningful.
I have no experience whatsoever with coding, so to me yes it is very surprising that a single little digit can create such a glitch.

You could see it like this, say I am splitting this string:

Code: [Select]
1234aaaabbbb9876into
Code: [Select]
1234, aaaa, bbbb, 9876
But I mess up in the first thing:

Code: [Select]
123, 4aaa, abbb, b987, 6
Quite a difference huh?
Oh I see. Mmmh, I really should get into python some day
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read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.

notajf

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Re: Official PyGG2 Development thread
« Reply #556 on: March 14, 2012, 10:24:06 am »

Seriously
a single digit

Wow you guys have courage
??

A single digit that's very meaningful.
I have no experience whatsoever with coding, so to me yes it is very surprising that a single little digit can create such a glitch.

You could see it like this, say I am splitting this string:

Code: [Select]
1234aaaabbbb9876into
Code: [Select]
1234, aaaa, bbbb, 9876
But I mess up in the first thing:

Code: [Select]
123, 4aaa, abbb, b987, 6
Quite a difference huh?
Oh I see. Mmmh, I really should get into python some day
Or another programming language. Once you learn one programming language and the basics of programming, it doesn't take much work to get used to another.
Logged

notajf

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Re: Official PyGG2 Development thread
« Reply #557 on: March 14, 2012, 11:19:24 am »

Hey uh I want to help develop this again

Where do I start? I have Git, and Python 2.7, but what are the current other dependencies and where do I get them?
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #558 on: March 14, 2012, 12:05:16 pm »

Hey uh I want to help develop this again

Where do I start? I have Git, and Python 2.7, but what are the current other dependencies and where do I get them?
The readme is a good dependency, as it lists the others.

No seriously, you want PIL, Pygrafix (link in the readme) and the mask script which you can compile with "python make.py build".
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notajf

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Re: Official PyGG2 Development thread
« Reply #559 on: March 14, 2012, 12:10:58 pm »

Hey uh I want to help develop this again

Where do I start? I have Git, and Python 2.7, but what are the current other dependencies and where do I get them?
The readme is a good dependency, as it lists the others.

No seriously, you want PIL, Pygrafix (link in the readme) and the mask script which you can compile with "python make.py build".
OK :c1:
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NAGN

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Re: Official PyGG2 Development thread
« Reply #560 on: March 20, 2012, 06:53:40 pm »

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notajf

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Re: Official PyGG2 Development thread
« Reply #561 on: March 21, 2012, 10:39:53 am »

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NAGN

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Re: Official PyGG2 Development thread
« Reply #562 on: March 21, 2012, 12:38:42 pm »

damn straight it is
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NAGN

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Re: Official PyGG2 Development thread
« Reply #563 on: March 21, 2012, 03:05:13 pm »



can anyone fix these artifacts?
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #564 on: March 21, 2012, 03:16:42 pm »

Nightcracker, get back over here and add depth in pygrafix.

I don't really see how else we can fix this intelligently.
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NAGN

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Re: Official PyGG2 Development thread
« Reply #565 on: March 21, 2012, 03:56:23 pm »

I'm not talking about the depth, I'm talking about the gray line

what IS it
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BassMakesPaste

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Re: Official PyGG2 Development thread
« Reply #566 on: March 21, 2012, 09:44:11 pm »

what IS it
It's the effects of the use of time travel. Let me explain.

Time is very much like a fabric. If I take my shirt and fold it over, you can easily jump from one point to another, but doing this leaves behind a mark that you can't get rid of. At these points, the flow of time is altered in dangerous and unpredictable ways. Sometimes, tears in the fabric of time occur and can be used to see beyond time itself. This is one of those tears.
« Last Edit: March 21, 2012, 09:49:27 pm by BassMakesPaste »
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Dusty

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Re: Official PyGG2 Development thread
« Reply #567 on: March 21, 2012, 10:27:56 pm »



can anyone fix these artifacts?
looks like issues with rotations.
 try increasing the width of the rocket launcher sprite, with a buffer of a few pixels on each side
« Last Edit: March 21, 2012, 10:28:45 pm by Dusty »
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MedO

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Re: Official PyGG2 Development thread
« Reply #568 on: March 22, 2012, 08:51:16 am »

It should still be fixed in Pygrafix though.
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

notajf

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Re: Official PyGG2 Development thread
« Reply #569 on: March 22, 2012, 09:29:19 am »

Why does nc insist on reinventing the wheel with pygrafix?

If you don't like that pyglet uses ctypes, then make a wrapper for it, instead of rolling your own library which mashes together code which is under several different licenses which are potentially conflicting.
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