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Author Topic: Official PyGG2 Development thread  (Read 161912 times)

notajf

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Re: Official PyGG2 Development thread
« Reply #675 on: April 16, 2012, 10:29:52 am »

I don't think that pygrafix is configured to handle py2exe, and to get nightcracker to do that is a stretch
Tbh, pygame has a legacy of problems with py2exe, and will definately won't work. Cython is probably a better idea in our case, but again, NC is the only one that knows how.
Eh. We don't need py2exe. Package the python runtime with it and include a script. like:

"pygg2/bin/python/python.exe pygg2/make.py menuclient" or something like that. You get the idea.
This requires everyone to have all the dependencies, no?
No. We package a python runtime with it. It's essentially doing what py2exe does except it's not a single exe, it has a bunch of stuff you need to extract together.
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #676 on: April 16, 2012, 03:50:52 pm »


« Last Edit: April 16, 2012, 03:55:15 pm by Orpheon »
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Madness9001

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Re: Official PyGG2 Development thread
« Reply #677 on: April 16, 2012, 03:56:55 pm »

WHAT IS THIS UNHOLY THING
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NAGN

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Re: Official PyGG2 Development thread
« Reply #678 on: April 16, 2012, 03:58:47 pm »

its the new artstyle
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #679 on: April 16, 2012, 03:58:55 pm »

WHAT IS THIS UNHOLY THING
AJF's Experiments.

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notajf

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Re: Official PyGG2 Development thread
« Reply #680 on: April 16, 2012, 04:32:46 pm »

PyGG2 Test Release (for Sani )

This is a 32-bit testing release of PyGG2. Download it and extract it into a folder. It's pretty big, but we expect the final versions will be smaller.
Double-click server.bat to start the test server. Then double-click test.bat.

You should be greeted by the menu screen. If you go to the lobby, you'll see a basic list of servers. It's non-functional at this time. Go back.
Click the GitHub item to go to the PyGG2 GitHub page. Not very exciting.
Click Start test client to join the server you created. Press 1 for Scout, 2 for Pyro, 3 for Rocketman or 4 for Heavy. These classes are not feature complete nor completely accurate.

EXPERIENCE THE FLUIDITY AND SMOOTHNESS OF MOTION. WATCH THE SCOUT FLY THROUGH THE AIR AT 2000FPS.
SPRAY BULLETS AT AMAZING SPEEDS INTO THE VOID. DOUBLEJUMP IN MID-AIR!

EXPERIENCE THE HUGE MEMORY LEAK IN THE LOBBY THAT CONSUMES GIGABYTES OF MEMORY PER DAY. EXPERIENCE CRASHES, GLITCHES AND BUGS.

EXPERIENCE PYGG2.

DOWNLOAD TODAY
« Last Edit: April 17, 2012, 06:20:13 am by Orpheon »
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I_am_awesome

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Re: Official PyGG2 Development thread
« Reply #681 on: April 16, 2012, 04:45:16 pm »

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[Royal Gay Penguin Nachos Ibarra Gordita Agave] LC

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Re: Official PyGG2 Development thread
« Reply #682 on: April 16, 2012, 05:25:34 pm »




oic

make one of the heavy eating a manvich
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morally [incest] is around the same level as what gay marriage is today
shoulda let LC barf on him

Kalir

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Re: Official PyGG2 Development thread
« Reply #683 on: April 17, 2012, 07:12:14 pm »

Something about this, I think, is screwing with the server list for mods of the base game. Not sure exactly what.
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Praise Cheibriados.

Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #684 on: April 17, 2012, 07:36:43 pm »

servers aren't deregistered...
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Orpheon

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Re: Official PyGG2 Development thread
« Reply #685 on: April 18, 2012, 11:32:39 am »

servers aren't deregistered...
Would do it if someone could show me a way to quitting the server and letting it execute a destroy event. CTRL-C kills the process immediately, so no use making a destroy event, and we can't poll for keyboard input either because the server doesn't (and shouldn't) even import pygrafix.
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MedO

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Re: Official PyGG2 Development thread
« Reply #686 on: April 18, 2012, 01:15:54 pm »

Huh? I thought stopping a Python program with Ctrl-C fires a KeyboardInterrupt that you can catch outside your main loop and react to.
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

notajf

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Re: Official PyGG2 Development thread
« Reply #687 on: April 18, 2012, 01:29:10 pm »

Huh? I thought stopping a Python program with Ctrl-C fires a KeyboardInterrupt that you can catch outside your main loop and react to.
Exactly, why aren't we doing that?
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #688 on: April 18, 2012, 01:40:25 pm »

It does?

Well, if someone can give me a hook which works, I'll put server disconnection.
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notajf

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Re: Official PyGG2 Development thread
« Reply #689 on: April 18, 2012, 02:00:17 pm »

It does?

Well, if someone can give me a hook which works, I'll put server disconnection.
uh

try:
    shit
except KeyboardInterrupt:
    othershit
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