December 28, 2024, 10:16:01 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 45 46 [47] 48 49 ... 77

Author Topic: Official PyGG2 Development thread  (Read 161911 times)

Machidro

  • 2013 Haxxy Award Winner
  • *
  • Karma: 5
  • Offline Offline
  • Posts: 1672
  • Gardicolo time is over.
Re: Official PyGG2 Development thread
« Reply #690 on: April 28, 2012, 01:05:39 pm »

If this is ever finished, will the development line switch to python, or will you guys have to be a separate branch?
Logged
A CHALLENGER HAS ARRIVED.

notajf

  • Guest
Re: Official PyGG2 Development thread
« Reply #691 on: April 28, 2012, 01:07:58 pm »

If this is ever finished, will the development line switch to python, or will you guys have to be a separate branch?
It's going to replace current GG2, GG2 development has essentially halted.
Logged

Phantom Brave

  • All Hail Classicwell
  • Moderator
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Official PyGG2 Development thread
« Reply #692 on: April 28, 2012, 02:51:26 pm »

but not because of pygg2 :V
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Waterfall

  • Lucky Member
  • *******
  • Karma: 0
  • Offline Offline
  • Posts: 876
Re: Official PyGG2 Development thread
« Reply #693 on: May 02, 2012, 03:46:14 pm »

So now I'm wondering if there are any legal implications to submitting a parody game onto Steam?
Logged
YOUはSHOCK

notajf

  • Guest
Re: Official PyGG2 Development thread
« Reply #694 on: May 02, 2012, 03:49:34 pm »

So now I'm wondering if there are any legal implications to submitting a parody game onto Steam?
If you're talking about GG2, Valve are totally cool with it.

If not, please be aware Steam is not for free games.
Logged

Madness9001

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1453
Re: Official PyGG2 Development thread
« Reply #695 on: May 02, 2012, 03:57:23 pm »

So now I'm wondering if there are any legal implications to submitting a parody game onto Steam?
If you're talking about GG2, Valve are totally cool with it.
If not, please be aware Steam is not for free games.
Expect for Team Fortress 2,and DOTA 2,and Spiral Knights,and Star Trek,and others,witch are completelly free
Logged

notajf

  • Guest
Re: Official PyGG2 Development thread
« Reply #696 on: May 02, 2012, 04:01:22 pm »

So now I'm wondering if there are any legal implications to submitting a parody game onto Steam?
If you're talking about GG2, Valve are totally cool with it.
If not, please be aware Steam is not for free games.
Expect for Team Fortress 2,and DOTA 2,and Spiral Knights,and Star Trek,and others,witch are completelly free
They're by big publishers, and notable exceptions.

Valve games don't count, they don't have to play by the rules.

But what I mean is Steam is not for indie free games. It's for packaged, professional game titles.
Logged

Nukleus

  • Guest
Re: Official PyGG2 Development thread
« Reply #697 on: May 02, 2012, 04:35:37 pm »

Realm of the mad god?
Logged

Madness9001

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1453
Re: Official PyGG2 Development thread
« Reply #698 on: May 02, 2012, 04:43:32 pm »

Pettry much what Nukleus said
The spirites where made at a Conquest to make the best game,so the devs know no spiriting whatesover,so the players make it.
Its possibly the only game they have right now.
Soooo huh.Yeah.
Logged

nightcracker

  • NC
  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 516
  • PyGG2 dev
    • NC Labs
Re: Official PyGG2 Development thread
« Reply #699 on: May 02, 2012, 05:06:27 pm »

I don't like to say it, but I think it's better if we switch to pygame =/

In the coming future I won't have time nor the willingness to work on pygrafix; I can't give it the featureset needed by a game like pygg2 in time.


I'm sorry guys  :z7:
Logged

NAGN

  • Developer
  • ******
  • Karma: 146
  • Offline Offline
  • Posts: 16150
  • Yeah so now I have an idea
Re: Official PyGG2 Development thread
« Reply #700 on: May 02, 2012, 05:07:49 pm »

fuck.

its all over
Logged

notajf

  • Guest
Re: Official PyGG2 Development thread
« Reply #701 on: May 02, 2012, 05:09:03 pm »

I don't like to say it, but I think it's better if we switch to pygame =/

In the coming future I won't have time nor the willingness to work on pygrafix; I can't give it the featureset needed by a game like pygg2 in time.


I'm sorry guys  :z7:
Nightcracker. Hi.

I've done most of the work for you. I already have a semi-working drop-in pygrafix replacement backed by pygame.

It was a secret, but I guess I'd better tell you now. No worries :)
Logged

NAGN

  • Developer
  • ******
  • Karma: 146
  • Offline Offline
  • Posts: 16150
  • Yeah so now I have an idea
Re: Official PyGG2 Development thread
« Reply #702 on: May 02, 2012, 05:13:55 pm »

but pygame is god awful

We're trying to move forward, bringing a bloated, slow, piece of shit graphics library into the mix isn't going to do us justice
Logged

notajf

  • Guest
Re: Official PyGG2 Development thread
« Reply #703 on: May 02, 2012, 05:14:57 pm »

but pygame is god awful

We're trying to move forward, bringing a bloated, slow, piece of shit graphics library into the mix isn't going to do us justice
Eh, I could switch to pyglet for back-end if you really want me to.

Wouldn't be much effort.
Logged

NAGN

  • Developer
  • ******
  • Karma: 146
  • Offline Offline
  • Posts: 16150
  • Yeah so now I have an idea
Re: Official PyGG2 Development thread
« Reply #704 on: May 02, 2012, 05:17:20 pm »

is pyglet actually written in something other than python
Logged
Pages: 1 ... 45 46 [47] 48 49 ... 77
 

Page created in 0.03 seconds with 36 queries.