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Author Topic: Official PyGG2 Development thread  (Read 161206 times)

Dusty

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Re: Official PyGG2 Development thread
« Reply #945 on: September 20, 2012, 04:32:34 am »

I think you could call this the official Java style at least.
Nah... something done by the makers of Java?
That would never be official.

Orpheon

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Re: Official PyGG2 Development thread
« Reply #946 on: September 20, 2012, 05:18:09 am »

I think you could call this the official Java style at least.
http://www.oracle.com/technetwork/java/javase/documentation/codeconventions-142311.html#449
7.4
Quote
7.4 if, if-else, if else-if else Statements

The if-else class of statements should have the following form:

if (condition) {
    statements;
}

if (condition) {
    statements;
} else {
    statements;
}

if (condition) {
    statements;
} else if (condition) {
    statements;
} else {
    statements;
}

^ I hate this. Go enforces it.


Code: [Select]
if (condition)
{
    statements;
}
else if (condition)
{
    statements;
}
else
{
    statements;
}

^ Better (imo).
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ajf

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Re: Official PyGG2 Development thread
« Reply #947 on: September 20, 2012, 11:18:14 am »

I lost all faith and love of go as soon as I noticed that C curly bracket style is illegal.
Actually... wait, what?

The K&R C-style, the one used by the creators of the language in the original authoritative book on it...

Is the same as Go.

And is the closest thing to Python-style you'll get while still having braces.
« Last Edit: September 20, 2012, 11:18:24 am by ajeef!~taze@ajf.me »
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ajf

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Re: Official PyGG2 Development thread
« Reply #948 on: September 20, 2012, 11:25:11 am »

Also, for that matter, as much as you might like your way of doing things, I generally like writing code that I don't need a portrait-orientation non-standard-aspect ratio monitor to read :hehe16:
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #949 on: September 20, 2012, 01:06:46 pm »

hah
wasn't orpheon the one who argued against setup specific code formatting to begin with?
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ajf

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Re: Official PyGG2 Development thread
« Reply #950 on: September 20, 2012, 01:27:06 pm »

hah
wasn't orpheon the one who argued against setup specific code formatting to begin with?
you're kidding me

right?
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #951 on: September 21, 2012, 12:46:42 am »

nagn, the thing is languages don't specifically "support vs no support" things

in cases like this they are literally just forcing people to use one style
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MedO

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Re: Official PyGG2 Development thread
« Reply #952 on: September 21, 2012, 04:12:39 am »

nagn, the thing is languages don't specifically "support vs no support" things

in cases like this they are literally just forcing people to use one style
Which is perfectly fine by me because it makes style discussions unneccessary, and thus thousands of programmer-hours around the world were saved.
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #953 on: September 21, 2012, 06:45:55 am »

I still want to see a language have a feature for enforcing custom formatting styles.
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nightcracker

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Re: Official PyGG2 Development thread
« Reply #954 on: September 21, 2012, 07:18:52 am »

I still want to see a language have a feature for enforcing custom formatting styles.

?!

There are literally thousands of tools that do just that.
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #955 on: September 21, 2012, 07:45:55 am »

>tools

Also, the vast majority of said tools enforce their /own/ style (e.g. JSLint)
« Last Edit: September 21, 2012, 07:46:37 am by Chartreuse »
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AcidLead

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Re: Official PyGG2 Development thread
« Reply #956 on: September 21, 2012, 08:36:01 am »

guys less drama more progress demarked by screenies and servers that accidentally have 100 player slots
« Last Edit: February 18, 2024, 07:21:55 am by MedO »
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #957 on: September 21, 2012, 12:59:34 pm »

guys less drama more progress demarked by screenies and servers that accidentally have 100 player slots
You are welcome to contribute.


hah
wasn't orpheon the one who argued against setup specific code formatting to begin with?
I don't want a specific code formatting, I want freedom.


nagn, the thing is languages don't specifically "support vs no support" things

in cases like this they are literally just forcing people to use one style
Which is perfectly fine by me because it makes style discussions unneccessary, and thus thousands of programmer-hours around the world were saved.
Doesn't give them the right to decide for all programmers. If I don't agree with their decision (I don't), then I just don't use Go anymore.
« Last Edit: February 18, 2024, 07:22:03 am by MedO »
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Saniblues

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Re: Official PyGG2 Development thread
« Reply #958 on: September 21, 2012, 01:51:35 pm »

guys less drama more progress demarked by screenies and servers that accidentally have 100 player slots
devs youre not allowed to have non dev conversations anymore instant ban
« Last Edit: February 18, 2024, 07:23:00 am by MedO »
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ajf

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Re: Official PyGG2 Development thread
« Reply #959 on: September 21, 2012, 02:09:11 pm »

I still want to see a language have a feature for enforcing custom formatting styles.
yes

this is built into unix
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