When I get round to it I'll start a rewrite using Go or C or C++.
The Python community, and us, damn well know that Python has terrible library support for games, is quite slow, etc. Also Python might not be the best choice for the future. I am a little worried about its future prospects as a language.
However, Go? It's new, it's fast, it's garbage-collected but close to the metal, it's like C without the horrible stuff.
And C has worked forever. C++ is popular among game devs.
So, when I get round to it, you may be seeing GoGG2, or GGG2, or G32
