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Author Topic: Gang Garrison 2.4 Beta 4 (Fixed download)  (Read 42564 times)

trog

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #90 on: October 12, 2011, 05:13:25 am »

Yeah, forgot about that

I feel the beta medic acts now more like a dispenser than a conventional tf2 medic;  The faster healing when a patient has not taken damage recently would encourage a medic to stand behind the team, and wait for them to come back to them for health so as to have a better healing rate than being constantly healing newly wounded patients.
TF2 medic functions exactly the same way, you dingus.

Anyway, as far as names are concerned, I'm liking the idea of having a word that starts with "mod" or "mode" since most of you are too uncreative to think of something witty and not already done. I looked at a list of words that started with those and I'm liking "Modern" and "Modest" the most, they don't have to be single-words, it could be conjoined ("Not-Quite-Modern" for instance).

hmm the more you know
Maybe its just how accustomed I have gotten to the near constant heal rate that I am weary of change

I want to try this out in a competitive environment

mostly because gg2 is super serious and should cater only to serious players like myself ;)
then play in the pug
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Orpheon

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #91 on: October 12, 2011, 05:38:30 am »

Haxxy is gone.

Me sad.

 :cry:
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trog

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #92 on: October 12, 2011, 05:39:52 am »

also the old heal rates were 15hp/s and 30hp/s.
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notajf

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #93 on: October 12, 2011, 05:56:37 am »

also the old heal rates were 15hp/s and 30hp/s.
is the latter for über or wat
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Lorgan

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #94 on: October 12, 2011, 05:57:59 am »

Haxxy is gone.

Me sad.

 :cry:
:z7:

also the old heal rates were 15hp/s and 30hp/s.
is the latter for über or wat
it's double heal rate when some one's hp is under half or during setup.
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RedBluYellow

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #95 on: October 12, 2011, 06:29:02 am »

I actually really like 60's so far
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misty

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #96 on: October 12, 2011, 07:31:54 am »

I actually really like 60's so far
i find the climbing up annoying, but its an okay map in my opinion.
It's fucking cramped if you ask me.
But it's okay if you like it.
« Last Edit: October 12, 2011, 07:32:46 am by Ozoh» »
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NAGN

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #97 on: October 12, 2011, 07:55:15 am »

The issue with the old, really cut off ramp was that medibuddies literally wouldn't die to those with low rate of fire, and it was really tbh unfair that that the medic can literally sit in the front lines and there's no incentive to get down and cover after being under siege
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Compushwa

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #98 on: October 12, 2011, 02:00:45 pm »

Isn't anything to worry about, but on valley, the very left side of the spawn on red doesn't have respawn entities (or, at least, when I'm hugging the wall, I won't respawn.).

Same with blue but on the right side.
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trog

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #99 on: October 12, 2011, 02:41:17 pm »

For the heal ramp i'd suggest a change to something like this:
Code: [Select]
{
    //argument0: time since the healtarget has taken damage
    var time, firstThreshold, secondThreshold, lastThreshold;
    time = argument0;
    firstThreshold = 1 * 30;
    secondThreshold = 3 * 30;
    lastThreshold = 7 * 30;
    
    if (time < firstThreshold) return 1;    
    else if (time > lastThreshold) return 3;
    else if (time > secondThreshold) return 5/3;
    else return ((time-firstThreshold)* (5/3-1) / (secondThreshold-firstThreshold)) + 1;
}
Current: 15hp/s for 4 seconds, heal rate increases by 10hp/s every sec over 3 seconds, 45hp/s
This: 15hp/s for 1 second, heal rate increases by 5hp/s every sec over 2 seconds, 25hp/s for 4 seconds, 45hp/s.

Basically instead of waiting for a long time then getting a really fast and high ramp up, you get a decently fast and high ramp up very quickly. A 4 second wait time is too long for heals to only start increasing, but you don't need 45hp/s heals either. This compliments gg2's fast pace by ramping up quickly during short breaks, and rewarding constant pressure. One second is a long enough interval for every class to attack except sniper, but really being a fraction of a second late will be hardly noticeable.
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Ultros

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #100 on: October 12, 2011, 03:54:01 pm »

The new flare sprite is pretty.  Also, whose idea was the infiltrator's midair stab sprite?  It's a really nice touch.
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Psychopath

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #101 on: October 12, 2011, 04:41:24 pm »

That would be my handiwork.
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Starky

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #102 on: October 12, 2011, 05:10:29 pm »

Wow, dkoth is pretty intense.
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Ultros

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #103 on: October 12, 2011, 05:22:53 pm »

Psychopath:  I had a look at the changes in generator mode; the way the force field worked seemed strange to me, but I'm not sure if it's intentional.  Could you give every detail you can about how it's supposed to work (or link to a post where you've already done this)?

As far as cosmetic aspects go, the border on the generator status HUD needs to be enlarged so that both bars are inside it.
« Last Edit: October 12, 2011, 05:24:35 pm by Ultros »
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skeleton dude

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #104 on: October 12, 2011, 05:28:34 pm »

forgot to make the hud bigger like phycho asked :<
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