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Author Topic: Gang Garrison 2.4 Beta 5  (Read 43290 times)

MedO

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Gang Garrison 2.4 Beta 5
« on: October 16, 2011, 01:38:33 pm »

New beta folks! We haven't been able to take care of everything yet (in particular, we will definitely still fix the two crash bugs before release), but here is what we have managed so far.

A reminder, please don't just paste bugs in the thread, but report them at Launchpad! Otherwise we constantly have to search the thread for things that have not been fixed yet, and we can forget or overlook reports. Thanks!

Download here

  • Re-add haxxy rewards
  • Fixed screenshot crash (Bug #874367)
  • Prevented Medigun from rendering itself when its owner is humiliated (Bug #871499)
  • Minigun adjusted such that the user must release the primary fire in order to begin reloading, even when out of ammo
  • Updated gen_destroy's background for easier readability
  • Adjusted DKotH force-endround conditions such that the hostTimer isn't reset too frequently.
    • Now will only reset the timer when control point status makes a change via capture. Standing on a point will only stall the hostTimer
  • Updated Readme.txt with information about new mode, new maps, removed information about .locator files, fixed an incorrect health value of Rocketman
  • F10 no longer ends the game, but resizes and moves the window to its defaults now.
  • Changed screenshot filename format to "YYYY-MM-DD hh-mm-ss.png"
  • Implemented sorting for the lobby list (shows compatible servers first and sorts by name)
  • Fixed medibeam draw position
« Last Edit: October 16, 2011, 01:41:53 pm by MedO »
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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

RedBluYellow

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Re: Gang Garrison 2.4 Beta 5
« Reply #1 on: October 16, 2011, 01:41:09 pm »

re add haxxy reward is so special it has to be mentioned twice  :hehe:
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MedO

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Re: Gang Garrison 2.4 Beta 5
« Reply #2 on: October 16, 2011, 01:42:34 pm »

Where? What? I don't see it. And I didn't copypaste! How dare you make such an accusation?!
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

RedBluYellow

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Re: Gang Garrison 2.4 Beta 5
« Reply #3 on: October 16, 2011, 01:43:55 pm »

« Last Edit: Today at 01:41:53 pm by MedO »

YOU GAVE YOURSELF AWAY BRO
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Ultros

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Re: Gang Garrison 2.4 Beta 5
« Reply #4 on: October 16, 2011, 01:51:21 pm »

Hosting.
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Orpheon

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Re: Gang Garrison 2.4 Beta 5
« Reply #5 on: October 16, 2011, 02:11:53 pm »

« Last Edit: Today at 01:41:53 pm by MedO »

YOU GAVE YOURSELF AWAY BRO
i dont get it.
MedO apparently edited his post, and RBY's accusing him of having done so to hide his mistake.
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Unsung Hero

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Re: Gang Garrison 2.4 Beta 5
« Reply #6 on: October 16, 2011, 02:41:18 pm »

  • F10 no longer ends the game, but resizes and moves the window to its defaults now.
  • Updated Readme.txt with information about new mode, new maps, removed information about .locator files, fixed an incorrect health value of rocketman
:woot:
  • Minigun adjusted such that the user must release the primary fire in order to begin reloading, even when out of ammo
Wait wat.
« Last Edit: October 16, 2011, 02:41:45 pm by Unsung Hero »
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BillyBobJoe

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Re: Gang Garrison 2.4 Beta 5
« Reply #7 on: October 16, 2011, 03:46:59 pm »

Cool, my request actually got put into the game! :wuv:
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #8 on: October 16, 2011, 05:05:25 pm »

Disagree with the minigun change. Every other class doesn't have to release m1. Just add the minigun cooldown back in/make it longer than the reload buffer.


Also no heal rate change or curved flames...
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Sentry

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Re: Gang Garrison 2.4 Beta 5
« Reply #9 on: October 16, 2011, 05:07:04 pm »

make flares arch please
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dAn

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Re: Gang Garrison 2.4 Beta 5
« Reply #10 on: October 16, 2011, 05:12:27 pm »

  • Changed screenshot filename format to "YYYY-MM-DD hh-mm-ss.png"
  • Fixed medibeam draw position
yay

  • Changed screenshot filename format to "YYYY-MM-DD hh-mm-ss.png"
  • Implemented sorting for the lobby list (shows compatible servers first and sorts by name)
  • Fixed medibeam draw position
Sorting by name seems pointless(unless you mean name of the game and not server name); Should sort either by number of open slots, or game name(to bunch all servers of the same game together)

EDIT: the F10 feature works but it freezes the screen until a key or mouse button is pressed, and key releases don't register during the "freeze" period, meaning you might find your self automatically walking if you held that key when you pressed F10. Not a big problem but worth bringing up.
« Last Edit: October 16, 2011, 05:25:34 pm by IJumpIntoRockets »
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Dropbear

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Re: Gang Garrison 2.4 Beta 5
« Reply #11 on: October 16, 2011, 05:24:36 pm »

make flares arch please
Straight makes it...Straighter.
Straight flares make firebug better.
« Last Edit: October 16, 2011, 05:40:03 pm by [DNA] ]LNWC[ Dropbear »
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #12 on: October 16, 2011, 05:36:13 pm »

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Dropbear

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Re: Gang Garrison 2.4 Beta 5
« Reply #13 on: October 16, 2011, 05:39:15 pm »

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Unsung Hero

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Re: Gang Garrison 2.4 Beta 5
« Reply #14 on: October 16, 2011, 05:52:01 pm »

How does straight flares make firebug better?

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