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Author Topic: Gang Garrison 2.4 Beta 5  (Read 43434 times)

I_am_awesome

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Re: Gang Garrison 2.4 Beta 5
« Reply #165 on: October 22, 2011, 11:59:37 am »

a curving flare isn't any harder to hit than a curving revolver bullet. it's fucking easy.

this.
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #166 on: October 22, 2011, 12:07:51 pm »

>Let's skill index the flare!
>becomes impossible for the best pyro to use in the intended way

The biggest strafing motion in tf2 is along the horizontal axis, while the curve is (gasp) only vertical!
In gg2 it's vertical, as is the curve. That has extremely stupid consequences, putting strafing on the same dimensions as a dynamic aspect of a weapon intended for precision long range picking. It makes using it as anything but spam stupid.

Also, the flare should have half the refire rate of the airblast.
Uh you still jump to dodge it whether it curves or not, it's not really more or less difficult either way.


Also, the flare should have half the refire rate of the airblast.
This.  There's no penalty for using the flare as opporsed to the airblast.  That coul be a good consequence for using it.
Pretty sure half the refire rate = twice as fast.
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Psychopath

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Re: Gang Garrison 2.4 Beta 5
« Reply #167 on: October 22, 2011, 12:19:14 pm »

Also, the flare should have half the refire rate of the airblast.
This.  There's no penalty for using the flare as opporsed to the airblast.  That coul be a good consequence for using it.
Pretty sure half the refire rate = twice as fast.

Halved rate = twice as slow.
Halved speed = twice as slow.
Halved time = twice as fast.
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #168 on: October 22, 2011, 01:09:58 pm »

hm nvm then
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CobaltBW

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Re: Gang Garrison 2.4 Beta 5
« Reply #169 on: October 22, 2011, 01:12:38 pm »

you completely missed everything else I said
and blue doesn't seem to understand that psycho having trouble aiming something is a big deal

I guess I can aim flares better than psychopath then.

Seriously dude, it's not hard.
« Last Edit: October 22, 2011, 01:14:50 pm by Blue Warrior »
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Psychopath

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Re: Gang Garrison 2.4 Beta 5
« Reply #170 on: October 22, 2011, 01:20:49 pm »

Wait, when have I gotten to play between now and April? :drool:
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Footpöp

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Re: Gang Garrison 2.4 Beta 5
« Reply #171 on: October 22, 2011, 01:21:56 pm »

It doesn't matter really, Wareya can't aim and is trying to use you as a blanket for "all players that are de bess at aiming"

Obviously many people in this thread have no problem aiming a curved flare, so I don't see why he's using it as a reason why it should not be implemented  =/
« Last Edit: October 22, 2011, 01:28:52 pm by Footpöp »
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #172 on: October 22, 2011, 02:37:24 pm »

you're /completely/ throwing away everything else I said about it
jesus christ
The biggest strafing motion in tf2 is along the horizontal axis, while the curve is (gasp) only vertical!
In gg2 it's vertical, as is the curve. That has extremely stupid consequences, putting strafing on the same dimensions as a dynamic aspect of a weapon intended for precision long range picking. It makes using it as anything but spam stupid.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

I_am_awesome

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Re: Gang Garrison 2.4 Beta 5
« Reply #173 on: October 22, 2011, 02:40:52 pm »

you're /completely/ throwing away everything else I said about it
jesus christ
The biggest strafing motion in tf2 is along the horizontal axis, while the curve is (gasp) only vertical!
In gg2 it's vertical, as is the curve. That has extremely stupid consequences, putting strafing on the same dimensions as a dynamic aspect of a weapon intended for precision long range picking. It makes using it as anything but spam stupid.

but what you said is wrong and it is easy as shit to aim?
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RedBluYellow

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Re: Gang Garrison 2.4 Beta 5
« Reply #174 on: October 22, 2011, 02:41:42 pm »

I actually liked how the flare was in the 2.4 beta when I played it...
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #175 on: October 22, 2011, 02:47:02 pm »

you're /completely/ throwing away everything else I said about it
jesus christ
The biggest strafing motion in tf2 is along the horizontal axis, while the curve is (gasp) only vertical!
In gg2 it's vertical, as is the curve. That has extremely stupid consequences, putting strafing on the same dimensions as a dynamic aspect of a weapon intended for precision long range picking. It makes using it as anything but spam stupid.

but what you said is wrong and it is easy as shit to aim?
it's not about aiming
it's about dodging
I think the fact that I talked about strafing should have said something about that
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CobaltBW

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Re: Gang Garrison 2.4 Beta 5
« Reply #176 on: October 22, 2011, 02:47:17 pm »

The flare isn't designed for "precision long range picking", it's designed for applying pressure and finishing injured foes in a range the firebug previously had no jurisdiction over. If what you said was really true, then the flare should either do more damage or have an even greater projectile speed.
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #177 on: October 22, 2011, 02:56:53 pm »

you're /completely/ throwing away everything else I said about it
jesus christ
The biggest strafing motion in tf2 is along the horizontal axis, while the curve is (gasp) only vertical!
In gg2 it's vertical, as is the curve. That has extremely stupid consequences, putting strafing on the same dimensions as a dynamic aspect of a weapon intended for precision long range picking. It makes using it as anything but spam stupid.

but what you said is wrong and it is easy as shit to aim?
it's not about aiming
it's about dodging
I think the fact that I talked about strafing should have said something about that
The affect of the curve on dodging is miniscule. If anything it makes it harder to dodge since you have to take into account the curve when you choose to jump. But your argument is it's bullshit to aim, not to dodge, so i unno what you are saying.
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #178 on: October 22, 2011, 03:01:55 pm »

I never stated that it was bullshit to aim, just to use and hit competent players
« Last Edit: October 22, 2011, 03:02:03 pm by Vegas_ »
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #179 on: October 22, 2011, 03:02:57 pm »

it's 1000% less bullshit to aim.

in response to "How does straight flares make firebug better?"
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