Right: Primary classes: Engineer, Pyro, Heavy.
I logged in for my first match since the update... and i got completely dominated. COMPLETELY dominated.
Pyro, heavy, and engineer ammo amounts all seem non-existant now. Partially because of the "red zone delay" in reloading, partially because the unit will not reload if you hold down the fire button... The engineer went from eight shots down to six. Six. You cut my firepower by 25%, and added an "on fire" animation to my sentry, just to draw that much more attention to a wounded machine. I think i scored two sentry kills in the last hour of gameplay. Pre-update, i managed at least 15. So... good job. It's clearly a needed nerf that made a limited-mobility class absolutely dependant on a slowly-regenerating resource while at the same time giving them no means to safely spy-check without further crippling themselves. Yeah. I'm mad. But i'll live.
Pyros cannot spycheck now. But they can flare and airburst! They just can't run around using their flamethrowers for more than a fistfull of seconds, and using airburst / flare is probably a better use of a pyro's rapid-depletion fuel anyway. So, no more A/D+M1 for me.
Heavy runs out of bullets in eight seconds. They then take five seconds to regenerate that ammo. Again, they do not regain ammo while you hold down M1. Heavy is still crippled by the lowest range in the game, so by the time you see an enemy, like a fragile little scout, and get a good lead on them, they are allready off the screen and you are out of ammo.
Yeah, i registered to post this. I'll live. It's just that I apparently started sucking as a player right after these changes went into effect.