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Author Topic: Gang Garrison 2.4.2 - The overdue update  (Read 22605 times)

Meower

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #15 on: March 06, 2012, 06:16:40 am »

Whatever
Medic mastah class

Also wareyoo, update gem because I want my screen to tell me how much damage I'm making
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Phantom Brave

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #16 on: March 06, 2012, 06:19:37 am »

gem isn't mine
just use lorgan's plugin loader coed
I'll upload an exe of that if you need me to
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Meower

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #17 on: March 06, 2012, 06:20:00 am »

yes please
thanks in advance~
« Last Edit: March 06, 2012, 06:20:16 am by Meower »
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Agh

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #18 on: March 06, 2012, 08:03:57 am »

I prefer the new sniper charge meter: It makes more sense that the charge meter shows you your charge% and not your damage. Also it's that way in TF2!
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Psychopath

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #19 on: March 06, 2012, 10:21:14 am »

I prefer the new sniper charge meter: It makes more sense that the charge meter shows you your charge% and not your damage. Also it's that way in TF2!

TF2's damage is linear with a base of 50 and a max of 150, a percent difference makes perfect sense because the change in damage is of a 1:1 ratio.

GG2's damage is non-linear with a base of 40 and a max of 75. Have fun doing a square root function in your head to properly estimate how much damage you're actually doing.
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Meower

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #20 on: March 06, 2012, 10:25:57 am »

Actually wareyoo can you redirect me to lorgan's plugin thingamajig you were talkin' about
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Phantom Brave

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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Meower

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #22 on: March 06, 2012, 10:35:42 am »

Thanks~
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Derpduck

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #23 on: March 06, 2012, 11:03:04 am »

Where is the font handled now?

Lorgan

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #24 on: March 06, 2012, 12:04:06 pm »

Is it normal that the progressbar on the connecting screen never fills?
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Phantom Brave

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #25 on: March 06, 2012, 12:06:07 pm »

Also wareyoo, update gem because I want my screen to tell me how much damage I'm making
Gotta ask, why isn't that an option in vanilla, like in TF2?
damage indicators for projectile shotguns are extremely hard to make @ the existing one has its own serious bugs
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

CobaltBW

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #26 on: March 06, 2012, 01:22:38 pm »

pyro's getting nerfed next update because people are going to get to whine about all the nerfs together~~~

Are you going to add all of the tweaks from the auto-updating betas next update, or just the pyro changes themselves?
« Last Edit: March 06, 2012, 01:23:07 pm by Blue Warrior »
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Phantom Brave

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #27 on: March 06, 2012, 03:13:45 pm »

everything
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

trog

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #28 on: March 06, 2012, 03:21:51 pm »

I prefer the new sniper charge meter: It makes more sense that the charge meter shows you your charge% and not your damage. Also it's that way in TF2!

TF2's damage is linear with a base of 50 and a max of 150, a percent difference makes perfect sense because the change in damage is of a 1:1 ratio.

GG2's damage is non-linear with a base of 40 and a max of 75. Have fun doing a square root function in your head to properly estimate how much damage you're actually doing.
I don't see how moving the 40 damage mark from half way to the beginning means you suddenly need to do square root functions.

Like the meter is still showing damage rather than time spent charging, as far as I can see the only difference is it is now representing bonus damage from charging rather than the number you'll deal.
« Last Edit: March 06, 2012, 03:24:50 pm by tiger.Trog »
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Madness9001

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #29 on: March 06, 2012, 03:55:36 pm »

everything
do you mean everything or everything you care about?
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