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Author Topic: Damage indicator (v2.2)  (Read 27472 times)

Lorgan

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Damage indicator (v2.2)
« on: June 03, 2012, 01:10:33 pm »

Fixed glitch with hitting cloaked spies  :c8:
Fixed glitch with hitting medics  :c8:
Made a new menu called 'Plugin options'  :c8:
Can toggle between wareya's and my version in the new menu  :c8:
Can toggle a ding sound on hit in the new menu  :c8:

also the 'back' buttons are no longer the bottom option in the menus because ajf is dumb

2.2!

https://dl.dropboxusercontent.com/u/1811521/DamageIndicatorV2.2.zip

- Fix wareya style (green on white) dropshadows on large numbers
- Round floating damage indicator size scale to an integer
- Fix rolling damage indicator alpha with scoreboard
- Re-add stereo as an option (restricted to the screen's space this time, should never drop in volume)
- Move options menu (and warHUD's) and move dingaling to another folder (and reduce its filesize)
- Alternative dingalings included, including some I rolled myself, and Quake 3's

// Note on dingalings:
// The dingaling played when you deal damage is located at /Plugins/dmgind/dingaling.wav
// To use a different dingaling, rename whatever you wav file you want to dingaling.wav and put it there
// I've included a handful of alternate dingalings in case the included one doesn't work for you



Versions: Any
Conflicts: None known


download v2.2
download v2.1
« Last Edit: May 26, 2013, 04:17:19 am by Lorgan »
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Phantom Brave

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Re: DAMAGE FUCKING INDICATOR
« Reply #1 on: June 03, 2012, 01:56:11 pm »

Side note, one of the things about my mod of the indicator was that it removed the stereo from the dingaling.
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Lorgan

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Re: DAMAGE FUCKING INDICATOR
« Reply #2 on: June 03, 2012, 02:20:48 pm »

oh didn't know that...
Is it really needed?
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
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Dusty

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Re: DAMAGE FUCKING INDICATOR
« Reply #3 on: June 03, 2012, 02:23:42 pm »

oh didn't know that...
Is it really needed?
lets you know if you hit something off screen

runningman

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Re: DAMAGE FUCKING INDICATOR
« Reply #4 on: June 03, 2012, 02:50:48 pm »

For some reason this plugin isn't working/showing up for me.
I put the .gml file in the Plugins folder, so I don't know what went wrong

Laserfade plugin works for me though, so it's not like i can't run plugins at all :z4:
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notajf

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Re: DAMAGE FUCKING INDICATOR
« Reply #5 on: June 03, 2012, 03:26:45 pm »

Thank you Lorgan :z6: :z6: :z6: :wuv: :wuv: :wuv:
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[Royal Gay Penguin Nachos Ibarra Gordita Agave] LC

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Re: DAMAGE FUCKING INDICATOR
« Reply #6 on: June 03, 2012, 03:32:26 pm »

For some reason this plugin isn't working/showing up for me.
I put the .gml file in the Plugins folder, so I don't know what went wrong

Laserfade plugin works for me though, so it's not like i can't run plugins at all :z4:

Same thing here, this is the only plugin that isn't working for me.
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notajf

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Re: DAMAGE FUCKING INDICATOR
« Reply #7 on: June 03, 2012, 03:33:27 pm »

For some reason this plugin isn't working/showing up for me.
I put the .gml file in the Plugins folder, so I don't know what went wrong

Laserfade plugin works for me though, so it's not like i can't run plugins at all :z4:

Same thing here, this is the only plugin that isn't working for me.
Yeah, here too. I get plugin options menu, but no damage indication (???)
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Dropbear

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Re: DAMAGE FUCKING INDICATOR
« Reply #8 on: June 03, 2012, 09:59:57 pm »

posting from 3ds and feeling lazy

dl plugins from lorgan's plugin loader, extract it, open resources, copy 'dingaling' sound.
Open your up to date gg2 folder › Plugins › make a 'Resources' folder in 'Plugins' if you don't have one › paste 'dingaling' in 'Resources'

Also make sure the DamageIndicatorV2.gml is in 'Plugins' and not 'Resources'.
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billymaze

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Re: DAMAGE FUCKING INDICATOR
« Reply #9 on: June 03, 2012, 10:21:11 pm »

If you want, I'll put up the (working)version I have, it also makes a more 'solid' sound.
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Lorgan

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Re: DAMAGE FUCKING INDICATOR
« Reply #10 on: June 04, 2012, 12:05:47 am »

Derp forgot adding the sound and the plugin exits if it doesn't find the sound
I'll reupload it later (not home atm)
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

runningman

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Re: DAMAGE FUCKING INDICATOR
« Reply #11 on: June 04, 2012, 12:18:29 am »

as of now, this and the respawn timer are the only mods I will use :c1:
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Phantom Brave

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Re: DAMAGE FUCKING INDICATOR
« Reply #12 on: June 04, 2012, 12:55:02 am »

>not using endround screenshot and laserfade
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

runningman

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Re: DAMAGE FUCKING INDICATOR
« Reply #13 on: June 04, 2012, 12:57:21 am »

Laserfade? I used it once, and i agree that it was useful to some extent

but i'm a stickler for consistency and it was off with the 8-bit theme goin on. whoops.

« Last Edit: June 04, 2012, 12:57:47 am by runningman »
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billymaze

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Re: DAMAGE FUCKING INDICATOR
« Reply #14 on: June 04, 2012, 10:17:41 am »

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