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Author Topic: Gang Garrison 2.5  (Read 34160 times)

Oktoberfest!

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Re: Gang Garrison 2.5
« Reply #60 on: April 01, 2013, 12:54:40 pm »

When are the custom titles coming?
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Nova

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Re: Gang Garrison 2.5
« Reply #61 on: April 01, 2013, 12:58:36 pm »

You can tank sentries with sandvich.
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sonikdude

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Re: Gang Garrison 2.5
« Reply #62 on: April 01, 2013, 01:53:58 pm »

One thing I like about collision:
Standing on enemy snipers heads.

Pure Win.
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MedO

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Re: Gang Garrison 2.5
« Reply #63 on: April 01, 2013, 02:34:46 pm »

When are the custom titles coming?
Sooooon :P

Edit: You won't get truly custom titles though, just Haxxy winner / finalist, same as last year. Unfortunately SMF is quite limited and will go down in flames if we add many more usergroups (which is what custom titles actually are).
« Last Edit: April 01, 2013, 02:36:34 pm by MedO »
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Re: Gang Garrison 2.5
« Reply #64 on: April 01, 2013, 05:26:11 pm »

Quote from: Character collision event with Character
// April fools 2013 - Footpop asked for enemy bodyblocking
// We'll take this out again on April 2nd or so
So we will be stuck with player collision for at least half a month?
I'm not sure how I feel about that.

You could have made it automatic at least.
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Imp

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Re: Gang Garrison 2.5
« Reply #65 on: April 01, 2013, 05:31:05 pm »

april 2nd is tomorrow...
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Phantom Brave

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Re: Gang Garrison 2.5
« Reply #66 on: April 01, 2013, 05:32:49 pm »

You could have made it automatic at least.
That's exactly what I did, but medo and ajf voted to hard code it and update the next day to prevent desync and bugs.
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Re: Gang Garrison 2.5
« Reply #67 on: April 01, 2013, 05:45:01 pm »

I really hope it is already ready for launch, because GG2 sucks as long as this is there.
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Footpöp

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Re: Gang Garrison 2.5
« Reply #68 on: April 01, 2013, 06:14:06 pm »

I am having so much haha
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Re: Gang Garrison 2.5
« Reply #69 on: April 01, 2013, 06:25:17 pm »

I am having so much haha
is haha a euphemism for fun or did you just forget a word

Footpöp

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Re: Gang Garrison 2.5
« Reply #70 on: April 01, 2013, 06:28:45 pm »

im laughing too much sorry  but both I guess
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Re: Gang Garrison 2.5
« Reply #71 on: April 01, 2013, 06:39:22 pm »

How hard will it be to port 2.5.0 mods/plugins to 2.5.1 tomorrow?

I've been too lazy to use github so far.
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Orpheon

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Re: Gang Garrison 2.5
« Reply #72 on: April 02, 2013, 01:23:54 am »

How hard will it be to port 2.5.0 mods/plugins to 2.5.1 tomorrow?

I've been too lazy to use github so far.
Depends how much stuff gets done. If we actually manage to fix the intel bug, it might even take some time again.
« Last Edit: April 02, 2013, 01:24:14 am by Orpheon »
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Xazo-Tak

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Re: Gang Garrison 2.5
« Reply #73 on: April 04, 2013, 12:33:59 am »

I find demoman extremely UP.
You gave him the same tiny explosion radius as the rocket for a weapon completely different to the rocket.
Rockets you can shoot in people's faces to blow them up, so explosion hardly matters. Stickybombs can't do that, and so demoman is helpless. Always. He's like a soldier that does hardly any damage in the event he can hit anything.
Which is why nobody plays him.
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Phantom Brave

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Re: Gang Garrison 2.5
« Reply #74 on: April 04, 2013, 12:49:18 am »

Except demoman does like twice the damage per shot now
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters
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