November 24, 2024, 08:17:15 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 5 6 [7] 8 9 ... 11

Author Topic: Gang Garrison 2.7  (Read 36051 times)

notarctic

  • just arctic, what gives?
  • ******
  • Karma: 8
  • Offline Offline
  • Posts: 4888
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
Re: Gang Garrison 2.7
« Reply #90 on: April 01, 2014, 01:55:58 am »

performance, I can leave chrome open while streaming music without significant fps drops
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

ajf

  • (Ex-?)Developer and forum/web admin
  • *****
  • Karma: 7
  • Offline Offline
  • Posts: 3421
  • she's never quite as dead as you think
Re: Gang Garrison 2.7
« Reply #91 on: April 01, 2014, 02:02:03 am »

im considering putting walljumping in vanilla ROFL
This is vanilla silly!!
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

KnotSoup

  • Lucky Member
  • *******
  • Karma: -8
  • Offline Offline
  • Posts: 1168
  • i haven't been here since god knows when
    • oh fuck me
Re: Gang Garrison 2.7
« Reply #92 on: April 01, 2014, 02:03:07 am »

Is this update really going to end all future about-to-updates? Like no more alt-weps, walking/running animations, etc.
Logged

Lol u got rekt u bitsh, imma fuk ur momma iyn heyr possey lyk a pakin buss bitsh! i duntl pakin kair bitsh sok mai pootispowpow dicksh bitsh! imma quickscooupee yer bluuddy assh ya moda fuka! wat u gonna say nao bstch FUCK YOU!

skeleton dude

  • Guest
Re: Gang Garrison 2.7
« Reply #93 on: April 01, 2014, 02:04:08 am »

what are walk animations this is the end
Logged

Spencer (steam)

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 8
  • POOTIS POOTIS POOTIS.....
Re: Gang Garrison 2.7
« Reply #94 on: April 01, 2014, 02:08:29 am »

omg wrost update ever chat has gone and all this   :z5: :z4: :z7: :z3: :z6: :z8: :z9:  face are GONE
and the real is suck it big and the face... D:
Logged

skeleton dude

  • Guest
Re: Gang Garrison 2.7
« Reply #95 on: April 01, 2014, 02:10:05 am »

Party like it's 2008
Logged

KnotSoup

  • Lucky Member
  • *******
  • Karma: -8
  • Offline Offline
  • Posts: 1168
  • i haven't been here since god knows when
    • oh fuck me
Re: Gang Garrison 2.7
« Reply #96 on: April 01, 2014, 02:12:05 am »

Party like it's 2008
Weird I thought this was the 2009 version of GG2
Logged

Lol u got rekt u bitsh, imma fuk ur momma iyn heyr possey lyk a pakin buss bitsh! i duntl pakin kair bitsh sok mai pootispowpow dicksh bitsh! imma quickscooupee yer bluuddy assh ya moda fuka! wat u gonna say nao bstch FUCK YOU!

ajf

  • (Ex-?)Developer and forum/web admin
  • *****
  • Karma: 7
  • Offline Offline
  • Posts: 3421
  • she's never quite as dead as you think
Re: Gang Garrison 2.7
« Reply #97 on: April 01, 2014, 02:18:40 am »

Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

notarctic

  • just arctic, what gives?
  • ******
  • Karma: 8
  • Offline Offline
  • Posts: 4888
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

ajf

  • (Ex-?)Developer and forum/web admin
  • *****
  • Karma: 7
  • Offline Offline
  • Posts: 3421
  • she's never quite as dead as you think
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

2D

  • Guest
Re: Gang Garrison 2.7
« Reply #100 on: April 01, 2014, 07:46:40 am »

Can the Heenok map be coded into the 'older' version of the game?
Logged

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.7
« Reply #101 on: April 01, 2014, 07:48:58 am »

Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Derpduck

  • 2011 Haxxy Finalist
  • *
  • Karma: 42
  • Offline Offline
  • Posts: 5752
Re: Gang Garrison 2.7
« Reply #102 on: April 01, 2014, 10:06:05 am »

Quote
AJF and Wareya caught Cave Fever from Orpheon, 2.7 is insane.
Called it.

Although I'm 99% sure this is a joke since it's just stuff from the old builds.

Is this a way of giving Medo more time to review the code :drool:
« Last Edit: April 01, 2014, 10:14:24 am by Derpduck [LORD] »
Logged

aronhun

  • Full Member
  • ***
  • Karma: 10
  • Offline Offline
  • Posts: 348
  • Happily retired
Re: Gang Garrison 2.7
« Reply #103 on: April 01, 2014, 11:02:10 am »

this must be a joke, they worked the game a lot, bugfixed, ect. they won't mess it up.

Bluez

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 411
Re: Gang Garrison 2.7
« Reply #104 on: April 01, 2014, 11:04:36 am »

Go to gang garrison official download site -> http://ganggarrison.com/oldversions/

The new update is 2.1 version.
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 11
 

Page created in 0.024 seconds with 35 queries.