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Author Topic: Gang Garrison 2.7.2  (Read 47826 times)

2D

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Re: Gang Garrison 2.7.2
« Reply #135 on: April 03, 2014, 01:53:33 pm »

Also, I'd like the new running sprites added to humiliation.
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hippie

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Re: Gang Garrison 2.7.2
« Reply #136 on: April 03, 2014, 02:15:45 pm »

You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuck
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SpaceAce

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Re: Gang Garrison 2.7.2
« Reply #137 on: April 03, 2014, 04:14:00 pm »

Make the character's sprite flip sides very quickly while jumping.
It shouldn't be very noticeable, but there are places where you can spinjump up you can't jump up normally.
still can't do it.
You gotta do it a lot, but It's in there. I forget the map name, but it's the big map with the shacks and boxes just before the intel area, and the middle entrance can only be accessed by a rocket jump or double jump. With a spin jump, you can just barely make it up.
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When the fuck is this going to be not a dead game

Derpduck

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Re: Gang Garrison 2.7.2
« Reply #138 on: April 03, 2014, 04:18:17 pm »

Make the character's sprite flip sides very quickly while jumping.
It shouldn't be very noticeable, but there are places where you can spinjump up you can't jump up normally.
still can't do it.
You gotta do it a lot, but It's in there. I forget the map name, but it's the big map with the shacks and boxes just before the intel area, and the middle entrance can only be accessed by a rocket jump or double jump. With a spin jump, you can just barely make it up.
It's ctf_orange.

Intel Guard

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Re: Gang Garrison 2.7.2
« Reply #139 on: April 03, 2014, 05:22:11 pm »

if you cant do it youre not doing it right, and it works best against walls
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TailPipe

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Re: Gang Garrison 2.7.2
« Reply #140 on: April 03, 2014, 05:25:46 pm »

You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuck
That explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
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That One Asshole

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Re: Gang Garrison 2.7.2
« Reply #141 on: April 03, 2014, 06:48:25 pm »

You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuck
That explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
lol, i think spin jumping is mostly just a cosmetic feature but i mean u never really use spin jumping in a fight...
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TailPipe

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Re: Gang Garrison 2.7.2
« Reply #142 on: April 03, 2014, 06:54:52 pm »

You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuck
That explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
lol, i think spin jumping is mostly just a cosmetic feature but i mean u never really use spin jumping in a fight...
True, but at least we get to see something unique in-game. Even though, like you said, no one will bother going through the trouble to spin-jump during a fight.
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『AMLV』bobtehnoob

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Re: Gang Garrison 2.7.2
« Reply #143 on: April 03, 2014, 07:05:16 pm »

spinjumping while trying to escape or jello is hilarious
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[17:57] <Nex> WTF BOB?! http://puu.sh/8T52s.png
[17:57] <Nex> How'd you break a GRAPH
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Intel Guard

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Re: Gang Garrison 2.7.2
« Reply #144 on: April 03, 2014, 07:14:13 pm »

You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuck
That explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
lol, i think spin jumping is mostly just a cosmetic feature but i mean u never really use spin jumping in a fight...
You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuck
That explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
lol, i think spin jumping is mostly just a cosmetic feature but i mean u never really use spin jumping in a fight...
True, but at least we get to see something unique in-game. Even though, like you said, no one will bother going through the trouble to spin-jump during a fight.
spinjumping while trying to escape or jello is hilarious

spinjumping was a staple for competitive runners back when it was possible. and nowadays public servers run tons of maps with spinjumping exploits that good runners can use.
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

『AMLV』bobtehnoob

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Re: Gang Garrison 2.7.2
« Reply #145 on: April 03, 2014, 07:27:36 pm »

and even some other classes can use
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Quote
[17:57] <Nex> WTF BOB?! http://puu.sh/8T52s.png
[17:57] <Nex> How'd you break a GRAPH
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Poop get out of here you belong in a real mans art thread

hippie

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Re: Gang Garrison 2.7.2
« Reply #146 on: April 03, 2014, 08:23:46 pm »

and even some other classes can use
only useful map i can think of for classes other than scout is classicwell
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Narudan(BRZ)

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Re: Gang Garrison 2.7.2
« Reply #147 on: April 03, 2014, 08:44:23 pm »

make a banner
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.prime

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Re: Gang Garrison 2.7.2
« Reply #148 on: April 03, 2014, 09:54:34 pm »

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give usa host next time n put prime on other team so i can fuk on this nigga for tlaking shit
plz ban all european ips so we can keep gg2 clean

★snooze

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Re: Gang Garrison 2.7.2
« Reply #149 on: April 04, 2014, 07:44:18 am »

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