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Author Topic: Gang Garrison 2.7.2  (Read 47778 times)

『AMLV』bobtehnoob

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Re: Gang Garrison 2.7.2
« Reply #180 on: April 05, 2014, 08:39:36 am »

spy retaining passive invisibility breaks the need to spycheck IMO.
all you need now is a single quote/pyro standing around a sentry nest while the engies go attack, and that essentially locks down a cp/intel, save for an ubered heavy (against pyro) or an ubered soldier (quote).

i personally think that passive invisibility during stabs is fair and consistent, but it does teach players how to use their revolver. against sentries teamed up with other players, however, the nerf sucks hard.

it also makes spies that much worse against even newbie snipers.

remember back when you actually had to know what you were doing to not get stabbed all of the time?
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hippie

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Re: Gang Garrison 2.7.2
« Reply #181 on: April 05, 2014, 08:40:53 am »

is tdm supposed to go past the limit? came back and saw that the score was 52 when i set the limit to 50
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Narudan(BRZ)

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Re: Gang Garrison 2.7.2
« Reply #182 on: April 05, 2014, 08:41:27 am »

in gg2.ini:
MapRotation=rot.txt

in rot.txt:
ctf_shana_b1

in Maps/:
ctf_shana_b1.png
i do this but do a error i need to make a /votemap to can play and just if im alone in server if have other guys do a error:

ERROR in
action number 1
of Alarm Event for alarm 0
for object __newobject834:

Error in code at line 33:
           oldMapIndex = global.currentMapIndex;
                               ^
at position 30: Unknown variable currentMapIndex


« Last Edit: April 05, 2014, 08:43:48 am by Narudan(BRZ) »
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notarctic

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Re: Gang Garrison 2.7.2
« Reply #183 on: April 05, 2014, 03:29:29 pm »

in gg2.ini:
MapRotation=rot.txt

in rot.txt:
ctf_shana_b1

in Maps/:
ctf_shana_b1.png
i do this but do a error i need to make a /votemap to can play and just if im alone in server if have other guys do a error:

ERROR in
action number 1
of Alarm Event for alarm 0
for object __newobject834:

Error in code at line 33:
           oldMapIndex = global.currentMapIndex;
                               ^
at position 30: Unknown variable currentMapIndex
use chat_v2, chat is broken and I'm too lazy to fix ext (particularly because of low demand)
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ajf

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Re: Gang Garrison 2.7.2
« Reply #184 on: April 05, 2014, 04:55:50 pm »

in gg2.ini:
MapRotation=rot.txt

in rot.txt:
ctf_shana_b1

in Maps/:
ctf_shana_b1.png
i do this but do a error i need to make a /votemap to can play and just if im alone in server if have other guys do a error:

ERROR in
action number 1
of Alarm Event for alarm 0
for object __newobject834:

Error in code at line 33:
           oldMapIndex = global.currentMapIndex;
                               ^
at position 30: Unknown variable currentMapIndex
use chat_v2, chat is broken and I'm too lazy to fix ext (particularly because of low demand)
and the reason why nobody uses chat_ext is because you won't fix those bugs

If you fixed them, people would use it.
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Venomous

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Re: Gang Garrison 2.7.2
« Reply #185 on: April 05, 2014, 08:48:09 pm »

___________________________________________
ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 202:
           capping = (capping/lastCapTime) * capTime;
                              ^
at position 29: Division by 0.
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #186 on: April 05, 2014, 08:52:41 pm »

___________________________________________
ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 202:
           capping = (capping/lastCapTime) * capTime;
                              ^
at position 29: Division by 0.
Which mode? (as in symmetrical CP or ADCP, Arena's point has already thrown such errors before)
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Rumrusher

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Re: Gang Garrison 2.7.2
« Reply #187 on: April 05, 2014, 09:04:27 pm »

in gg2.ini:
MapRotation=rot.txt

in rot.txt:
ctf_shana_b1

in Maps/:
ctf_shana_b1.png
i do this but do a error i need to make a /votemap to can play and just if im alone in server if have other guys do a error:

ERROR in
action number 1
of Alarm Event for alarm 0
for object __newobject834:

Error in code at line 33:
           oldMapIndex = global.currentMapIndex;
                               ^
at position 30: Unknown variable currentMapIndex
use chat_v2, chat is broken and I'm too lazy to fix ext (particularly because of low demand)
and the reason why nobody uses chat_ext is because you won't fix those bugs

If you fixed them, people would use it.
well I don't use the newer chats due to people seem to go bonkers over trying to vote  all the damn time and it doesn't  help that you can't just easily ignore it since it's like some annoying pop up you need to press a button on a keyboard to remove and chances are you might be the person they are trying to kick, and yea it gives players powers that makes moderation easier(by washing your hands of he issue, also you could not give them that power but the task for doing that is just like manually port forwarding something you need to read a guide on how to do.) but chat kinda brings in a reason for you to moderate.
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Venomous

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Re: Gang Garrison 2.7.2
« Reply #188 on: April 05, 2014, 09:15:13 pm »

___________________________________________
ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 202:
           capping = (capping/lastCapTime) * capTime;
                              ^
at position 29: Division by 0.
Which mode? (as in symmetrical CP or ADCP, Arena's point has already thrown such errors before)
Arena, Snooze [I think, it was titled Swooze]'s server.
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notarctic

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Re: Gang Garrison 2.7.2
« Reply #189 on: April 05, 2014, 09:17:47 pm »

___________________________________________
ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 202:
           capping = (capping/lastCapTime) * capTime;
                              ^
at position 29: Division by 0.

try this

Code: [Select]
object_event_add(ControlPoint,ev_step,ev_step_normal,"
    if (lastCapTime == 0)
        lastCapTime = 1;
");

http://www.ganggarrison.com/forums/index.php?topic=35366.0
« Last Edit: April 05, 2014, 09:23:49 pm by Cheesecake »
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CobaltBW

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Re: Gang Garrison 2.7.2
« Reply #190 on: April 06, 2014, 12:49:09 am »

Firebug feels great! Afterburn gets work done, and primary fire is as effective as ever. Airblast and flares are pushed out of the focus, which I think is for the better.

Detonator is really solid too. I don't know what exactly you guys did to him but he's not one to be trifled with anymore.

Quote is still meh.
« Last Edit: April 06, 2014, 12:49:48 am by Smokey Joe »
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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #191 on: April 06, 2014, 01:31:35 am »

we literally just gave detonator an extra 20 hp
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #192 on: April 06, 2014, 01:37:16 am »

we literally just gave detonator an extra 20 hp
and mine trails =/
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Poop

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Re: Gang Garrison 2.7.2
« Reply #193 on: April 06, 2014, 04:24:41 am »

we literally just gave detonator an extra 20 hp
and mine trails =/
I still wouldn't call it op. His probably the hardest class to play as consider the amount of focus and timing you need.

ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #194 on: April 06, 2014, 04:32:10 am »

we literally just gave detonator an extra 20 hp
and mine trails =/
I still wouldn't call it op. His probably the hardest class to play as consider the amount of focus and timing you need.
I personally think the trails are a minor nerf
But I don't he's changed besides being being bulkier is all
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