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Author Topic: Gang Garrison 2.7.2  (Read 47768 times)

★snooze

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Re: Gang Garrison 2.7.2
« Reply #45 on: April 01, 2014, 10:16:05 pm »

60fps is dam laggy D:
Yeah, 60 fps has some issues, hopefully they'll be resolved soon.
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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #46 on: April 01, 2014, 10:17:59 pm »

if you can't maintain 60fps then don't use 60fps mode
simple
there are a couple problems but they're almost all because of people stressing out their computer just like usual business
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Bluez

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Re: Gang Garrison 2.7.2
« Reply #47 on: April 01, 2014, 10:54:07 pm »

But 60fps in 2.7 version is one of the most excited update. I hope the lag goes away soon  :z7:
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Venomous

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Re: Gang Garrison 2.7.2
« Reply #48 on: April 01, 2014, 11:16:18 pm »

wait why is medic selfhealing 10 HP a second
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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #49 on: April 01, 2014, 11:17:40 pm »

OOPS
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notarctic

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Re: Gang Garrison 2.7.2
« Reply #50 on: April 01, 2014, 11:24:43 pm »

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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #51 on: April 01, 2014, 11:28:55 pm »

actually it's caused by damage indicator
my bad guys
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #52 on: April 01, 2014, 11:43:00 pm »

Just a quirk

Arena, 16:10, 60fps

Bubble launch speed seems faster than I expected on 60fps (like double)

Also I forget what the enemy color intel timer is meant to stand for when you just pick it up :drool:
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Venomous

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Re: Gang Garrison 2.7.2
« Reply #53 on: April 01, 2014, 11:44:23 pm »

Its the intel charge.
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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #54 on: April 01, 2014, 11:56:25 pm »

Got a memory leak of about 4 KB every second. Might be faster with more players. Can't tell. Might not increase (maybe just very slowly) during humiliation.
Seems to go away every map change. Implies cheap non-persistent object being made a lot of.
Performance issue goes hand in hand. Performance increases temporarily when host, specifically, has a character and dies, among other things that I can't figure out.
« Last Edit: April 01, 2014, 11:59:29 pm by Phantom Brave »
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #55 on: April 02, 2014, 12:01:11 am »

Also do ubers build twice as fast?

Could the leaks be blood? (that would make it a conveniently literal leak :drool: )

imo invasion maps probably shouldn't be symmetrical but that's just me
« Last Edit: April 02, 2014, 12:02:40 am by ZaSpai »
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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #56 on: April 02, 2014, 12:16:27 am »

ctf_avanti is actually asymmetrical
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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #57 on: April 02, 2014, 12:20:56 am »

leak's happening even when spectating in an empty server doing absolutely nothing
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bullets (obviously)

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Re: Gang Garrison 2.7.2
« Reply #58 on: April 02, 2014, 12:25:51 am »

Haven't been getting any leaks as a client.

Bugs aside, between 60fps and deto/pyro buffs really love this update :c1:
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #59 on: April 02, 2014, 12:28:45 am »

Haven't been getting any leaks as a client.

Bugs aside, between 60fps and deto/pyro buffs really love this update :c1:
Didn't notice any leaks and connection was pretty darn good considering I'm AUSmasterrace
QC bubbles feel a lot weaker against the bullets (well scout bursts anyway) but I'm happy that the blade's been I think buffed
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