November 23, 2024, 03:11:01 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 2 3 [4]

Author Topic: Gang Garrison 2.8: The Fool-Free Update  (Read 49409 times)

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #45 on: April 05, 2015, 08:18:29 am »

Yes tell someone who LITERALLY WORKS ON THE GAME AND REVIEWS ITS CODE how to use an interface that he had to document by himself :) very humble
« Last Edit: April 05, 2015, 08:18:47 am by Phantom Brave »
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #46 on: April 05, 2015, 08:59:17 am »


yep used 0 instead of 1
« Last Edit: April 05, 2015, 08:59:38 am by Phantom Brave »
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Poop

  • 2013 Haxxy Award Winner
  • *
  • Karma: 4
  • Offline Offline
  • Posts: 949
Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #47 on: April 05, 2015, 09:01:03 am »

I would do that-
>implying you're not going to

if u know how to work it then go change it instead of bugging me with feedbacks that I cant work from

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #48 on: April 05, 2015, 09:51:41 am »

i basically have to redo several maps from the de-flatting step, and i'm telling you why
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #49 on: April 05, 2015, 12:03:13 pm »

I fixed the interface and sent a pull request
conflict (didn't re-layer, but had to modify them): http://a.pomf.se/tdvgow.7z
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

unicode_snowman

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 19
Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #50 on: April 23, 2015, 11:01:13 pm »

I'm seeing this error:
Code: [Select]
if (countClassmembersExcept(player, newTeam, desiredClass) < global.classlimits[desiredClass])
                                                                       ^
at position 70: Unknown variable classlimits or array index out of bounds

This occurs pretty consistently after keeping the server up for a while. It doesn't seem to be triggered by violating classlimits or anything like that; putting up a server, I can switch to every class, and if I set the classlimit for a class to 0 and try to switch to that class, it behaves properly (assigning a random class). I believe at the time of the most recent crash, there were 5 players on the server, certainly not enough to cause anything bizarre like every classlimit being full.
Logged

notarctic

  • just arctic, what gives?
  • ******
  • Karma: 8
  • Offline Offline
  • Posts: 4888
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #51 on: April 24, 2015, 05:54:24 am »

its fixed in the next update, i can get you the fix i gave btw buuut........
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Narudan(BRZ)

  • Full Member
  • ***
  • Karma: 1
  • Offline Offline
  • Posts: 278
  • Now i study Girl,a fighting style of japan.
Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #52 on: July 24, 2015, 02:20:17 pm »

I REALY LOVED THE RELOADING ANIMATIONS! THANK YOU!

but i see a glitch in the sounds, when sniper shot whitout aim whit right click, the shoot sound dont plays, just if he is not aiming whit the right click
« Last Edit: July 24, 2015, 02:24:02 pm by Narudan(BRZ) »
Logged
Pages: 1 2 3 [4]
 

Page created in 0.027 seconds with 35 queries.