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Author Topic: Gang Garrison 2.8.4 has been released  (Read 44287 times)

PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #30 on: April 01, 2017, 02:09:50 pm »

Quote
Invalid player number when deserializing code
or
The server sent unexpected data
This.
Just to clarify, this was happening even before the update :dispenser:
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SevereHazard

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Re: Gang Garrison 2.8.4 has been released
« Reply #31 on: April 01, 2017, 02:26:41 pm »

BTW, I posted an error last year, where tdm maps appear first when hosting gives this:

Code: [Select]
ERROR in
action number 1
of Begin Step Event
for object HUD:

Error in code at line 45:
if global.TimeLeftTillStart>0 and global.TimeLeftTillStart mod 30 = 0
^
at position 11: Unknown variable TimeLeftTillStart
is this fixed.

Pootis Powers

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Re: Gang Garrison 2.8.4 has been released
« Reply #32 on: April 01, 2017, 02:27:53 pm »

I've updated my server.
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Derpduck

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Re: Gang Garrison 2.8.4 has been released
« Reply #33 on: April 01, 2017, 06:41:32 pm »

BTW, I posted an error last year, where tdm maps appear first when hosting gives this:

Code: [Select]
ERROR in
action number 1
of Begin Step Event
for object HUD:

Error in code at line 45:
if global.TimeLeftTillStart>0 and global.TimeLeftTillStart mod 30 = 0
^
at position 11: Unknown variable TimeLeftTillStart
is this fixed.
That's from the setup timer plugin, it was made before TDM was officially put into the game so it tries to do stuff through the now existing TDM hud. It's an easy fix though.
« Last Edit: April 01, 2017, 06:43:09 pm by Derpduck [LORD] »
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bullets (obviously)

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Re: Gang Garrison 2.8.4 has been released
« Reply #34 on: April 01, 2017, 10:30:57 pm »


:thinking:

he can make the jump fresh out of spawn, but after the first unscope this happens
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #35 on: April 01, 2017, 10:33:32 pm »

The value of the initial jump velocity changed (old GG2 did not apply gravity on the first frame, new GG2 does, the new method is mandatory to give a framerate-independent jump arc), anything that modifies jump velocity needs to be changed to the new initial velocity.
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ZaSpai

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Re: Gang Garrison 2.8.4 has been released
« Reply #36 on: April 02, 2017, 08:57:52 am »

The value of the initial jump velocity changed (old GG2 did not apply gravity on the first frame, new GG2 does, the new method is mandatory to give a framerate-independent jump arc), anything that modifies jump velocity needs to be changed to the new initial velocity.
On this note when I was combing the object code I think spies coming out of the 'set jump power to 0 during a stab' state have jump power set to 8 rather than 8 plus the extra factor (forget off the top of my head)
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Rumrusher

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Re: Gang Garrison 2.8.4 has been released
« Reply #37 on: April 02, 2017, 12:48:02 pm »

hmm I was wondering why the new update had teleporting folks... was Vsync turn on?
also oh boy I think I saw first hand what happens when you get autobalanced to the enemy team when there's a class cap.
wonder what happens if I run a server with class limit set to 0? would it set the game into Hard mode GG2
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SevereHazard

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Re: Gang Garrison 2.8.4 has been released
« Reply #38 on: April 02, 2017, 02:45:40 pm »

hmm I was wondering why the new update had teleporting folks... was Vsync turn on?
also oh boy I think I saw first hand what happens when you get autobalanced to the enemy team when there's a class cap.
wonder what happens if I run a server with class limit set to 0? would it set the game into Hard mode GG2
it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuff

MedO

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Re: Gang Garrison 2.8.4 has been released
« Reply #39 on: April 02, 2017, 02:49:48 pm »

it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuff
It's a known issue, although I remember that when I last looked I couldn't see how it would still happen. As for a beta period, that kind of requires the version to not be cobbled together on the last day before the scheduled release ;)
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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #40 on: April 02, 2017, 03:13:59 pm »

Quote
it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuff

Code: [Select]
[General]
UpdaterBetaChannel=0
cough cough
« Last Edit: April 02, 2017, 03:14:46 pm by PrOF »
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #41 on: April 02, 2017, 05:06:01 pm »

We only use the beta channel for large things like the 60fps project and balance overhauls. Otherwise it's simply too difficult to get enough people together to get good feedback.
« Last Edit: April 02, 2017, 05:06:25 pm by Phantom Brave »
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Spazz

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Re: Gang Garrison 2.8.4 has been released
« Reply #42 on: April 02, 2017, 08:12:21 pm »

Ok, but you're getting reports that the new jumping is interfering with old maps, including internal ones.

In other words, people can't normally complete the objective. (unless this is just rifleman?)

Am I reading this wrong?

Edit: Haven't gotten back to run the update extensively myself yet
« Last Edit: April 02, 2017, 08:13:02 pm by Spazz »
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Derpduck

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Re: Gang Garrison 2.8.4 has been released
« Reply #43 on: April 02, 2017, 08:33:44 pm »

Ok, but you're getting reports that the new jumping is interfering with old maps, including internal ones.

In other words, people can't normally complete the objective. (unless this is just rifleman?)

Am I reading this wrong?

Edit: Haven't gotten back to run the update extensively myself yet
It only happens with sniper, if you scope and unscope, your max jump height gets permanently reduced (by only a small amount though) on both 30 and 60 FPS.
« Last Edit: April 02, 2017, 08:34:05 pm by Derpduck [LORD] »
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ZaSpai

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Re: Gang Garrison 2.8.4 has been released
« Reply #44 on: April 03, 2017, 06:39:23 am »

Jump gimp also happens with spy post stab confirmed

(click to show/hide)
« Last Edit: April 03, 2017, 06:46:45 am by ZaSpai »
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