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Author Topic: Gang Garrison 2.8.4 has been released  (Read 44299 times)

AKVARI

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Re: Gang Garrison 2.8.4 has been released
« Reply #45 on: April 03, 2017, 07:30:36 am »

I don't get it, did no one from the developing team test the jumping thing before releasing?

Atlus

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Re: Gang Garrison 2.8.4 has been released
« Reply #46 on: April 03, 2017, 10:39:32 am »

Stab animation doesn't create spy ghosts
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #47 on: April 03, 2017, 11:44:22 am »

Ghosts are meant to help new players learn about passive invisibility as a mechanic and make "revolver spies" less annoying. They're excluded from stab animations for two reasons:

1) Stab animations are a special case on visibility; the spy is still considered "cloaked" by the code, and they can't shoot their revolver.
2) Ghosts are only balanced because spies can move away from the position where their ghost is seen. A stabbing spy is not mobile. Ghosts can appear for offscreen spies, and therefore you can come on-screen somewhere that you couldn't see the spy, but your client created a ghost. This would show you the exact location of the spy even though you never saw them, and if you're playing e.g. sniper you would be able to shoot them immediately before they move.
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GG2RBY

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Re: Gang Garrison 2.8.4 has been released
« Reply #48 on: April 03, 2017, 12:06:42 pm »

Stop Rifleman from penetrating teammates
gay
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MedO

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Re: Gang Garrison 2.8.4 has been released
« Reply #49 on: April 03, 2017, 01:51:16 pm »

I don't get it, did no one from the developing team test the jumping thing before releasing?
Surely we can't have tested at all if we did not notice that two (TWO!) classes have their jump height subtly lowered after performing some particular action! It's, like, obvious the moment you start the game!
« Last Edit: April 03, 2017, 01:51:56 pm by MedO »
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bullets (obviously)

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Re: Gang Garrison 2.8.4 has been released
« Reply #50 on: April 03, 2017, 04:16:58 pm »

ghosts are confusing af and i disable immediately or i can't dance spies at all
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INSERT NAME

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Re: Gang Garrison 2.8.4 has been released
« Reply #51 on: April 03, 2017, 04:33:34 pm »

welcome to passive invisibility
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bullets (obviously)

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Re: Gang Garrison 2.8.4 has been released
« Reply #52 on: April 03, 2017, 05:17:08 pm »

except passive invisibility is incredibly easy to work with?
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INSERT NAME

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Re: Gang Garrison 2.8.4 has been released
« Reply #53 on: April 03, 2017, 05:35:53 pm »

i know just look the other way at a rapid speed
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Heenok

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Re: Gang Garrison 2.8.4 has been released
« Reply #54 on: April 04, 2017, 06:28:09 pm »

if you jump in a 6 map pixels tall passage, you can get stuck in the floor (the sprite is inside the map by 1? pixel)

could reproduce with rocketman, medic and sniper
at 30 fps
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2Wheeze

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Re: Gang Garrison 2.8.4 has been released
« Reply #55 on: April 04, 2017, 06:49:07 pm »

if you jump in a 6 map pixels tall passage, you can get stuck in the floor (the sprite is inside the map by 1? pixel)

could reproduce with rocketman, medic and sniper
at 30 fps
too lazy to remake a git account

This has happened to me twice, 1st as a rocketman, and I rocketjumped a bit too soon and got stuck. The other time I was playing Runner and I got hit by a rocket and I got stuck there. Didn't think to take screenshots, but both times got me stuck in the ceiling. Both of the places I got stuck were really low clearance.
[This happened at 30 fps]
« Last Edit: April 04, 2017, 06:50:53 pm by ßig ßang™ »
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Spazz

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Re: Gang Garrison 2.8.4 has been released
« Reply #56 on: April 04, 2017, 08:37:09 pm »

@MedO

Can the 'invulnerability time' be adjustable, or is that too much power to the hosts settings?

Also, why not just Superburst the player with a single shrinking sphere? Currently looks like a huge flashlight target, lol
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #57 on: April 04, 2017, 08:50:15 pm »

>Also, why not just Superburst the player with a single shrinking sphere? Currently looks like a huge flashlight target, lol

Invuln acts differently than superburst, basically.
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MedO

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Re: Gang Garrison 2.8.4 has been released
« Reply #58 on: April 05, 2017, 04:39:57 pm »

Keep reporting issues as you find them, here or preferably on Github. I'll do a bugfix release soon. Unfortunately I'm too busy to look into it until afte easter.
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Quote from: Alfred North Whitehead
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Quote from: John Carmack
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2Wheeze

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Re: Gang Garrison 2.8.4 has been released
« Reply #59 on: April 05, 2017, 06:20:58 pm »

Played on Nightfall earlier as an Overweight and for some reason it was very difficult for me to make the jump over the box circled.
Also my medic got stuck there until he got shot by a rocket.
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