November 21, 2024, 09:47:12 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: [1]

Author Topic: Map Archive: Part Four - GitHub Edition  (Read 28848 times)

Derpduck

  • Moderator
  • *****
  • Karma: 42
  • Offline Offline
  • Posts: 5752
Map Archive: Part Four - GitHub Edition
« on: May 21, 2017, 10:14:52 am »

GG2-Map-Archive

A new attempt at a public library of every Gang Garrison 2 map, including available past versions, correct sorting by gamemode, and correct naming. 
Anyone is free to contribute either by posting in the thread, personally contacting me, or directly contributing through github. See https://help.github.com for help. 
Unfinished maps are welcome too, however a compiled and playable version is prefered. If a map is broken please let me know, and if you can, provide a working version of the map.

Thanks to contributions from:
  • Bullets
  • Bobtehnoob
  • Arctic


I unstickied the old map archive threads, which you can find here if you want them:
http://www.ganggarrison.com/forums/index.php?topic=30593.0
http://www.ganggarrison.com/forums/index.php?topic=23245.0
« Last Edit: March 12, 2018, 04:47:50 pm by Derpduck [LORD] »
Logged

Lorgan

  • Retired Randomizer Mod Developer
  • Resident Miku
  • *****
  • Karma: 28
  • Offline Offline
  • Posts: 3625
    • My own website
Re: Map Archive: Part Four - GitHub Edition
« Reply #1 on: May 21, 2017, 10:38:37 am »

I should write a script that puts all these on mapspin :P
Logged
Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Map Archive: Part Four - GitHub Edition
« Reply #2 on: May 21, 2017, 01:22:54 pm »

the prefix for a/d ctf_avanti is ctf_, not adtf_
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

AKVARI

  • Full Member
  • ***
  • Karma: 11
  • Offline Offline
  • Posts: 509
Re: Map Archive: Part Four - GitHub Edition
« Reply #3 on: May 21, 2017, 01:27:08 pm »

the prefix for a/d ctf_avanti is ctf_, not adtf_
It's still not the regular ctf_ map though.

Derpduck

  • Moderator
  • *****
  • Karma: 42
  • Offline Offline
  • Posts: 5752
Re: Map Archive: Part Four - GitHub Edition
« Reply #4 on: May 21, 2017, 03:27:03 pm »

the prefix for a/d ctf_avanti is ctf_, not adtf_
I changed it so it's not the same as the original map.

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Map Archive: Part Four - GitHub Edition
« Reply #5 on: May 21, 2017, 10:32:32 pm »

I changed it so it's not the same as the original map.
But it's not the name of the map

The original map can't be played in modern gg2, there's no point renaming the map
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Derpduck

  • Moderator
  • *****
  • Karma: 42
  • Offline Offline
  • Posts: 5752
Re: Map Archive: Part Four - GitHub Edition
« Reply #6 on: May 21, 2017, 11:54:44 pm »

I changed it so it's not the same as the original map.
But it's not the name of the map

The original map can't be played in modern gg2, there's no point renaming the map
I'm not gonna name 2 maps the same thing, the original one had that name first it's not my fault you decided to give it the same name.
Why can't it be played anyway?

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Map Archive: Part Four - GitHub Edition
« Reply #7 on: May 22, 2017, 01:20:47 am »

for a significant period of time ctf_avanti was pointing at an internal map that wasn't there, and right now the internal map called ctf_avanti is run if a rotation has the map name ctf_avanti in it. this is the same thing as oldfort except oldfort is bad and nobody cares about it. basically by calling the old map ctf_avanti you're ensuring that it can't be played.

insisting on calling the old avanti ctf_avanti is kind of pointless anyways considering it's actually called ctf_avanti_v2

$ md5sum ctf_avanti.png
b72b9e02f5ce79fd10f42b525199f97f *ctf_avanti.png

$ md5sum ctf_avanti_v2.png
b72b9e02f5ce79fd10f42b525199f97f *ctf_avanti_v2.png

(from your archive)

adtf_ is not a real gamemode prefix, please do not use it. if you absolutely 100% insist on naming ctf_avanti something other than what it's named call it ctf_newavanti or ctf_adavanti or something, not adtf_avanti.
« Last Edit: May 22, 2017, 01:24:16 am by Phantom Brave »
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Gabenslair

  • New Member
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 20
Re: Map Archive: Part Four - GitHub Edition
« Reply #8 on: May 28, 2017, 10:21:08 pm »

I remixed gen_vista to have a cyber-punkish theme to it.
The whole retexture of vista is inspired by the 5th level of Timesplitters 2, Neotokyo.
Does remixed maps count?
It also has a parallax background with an animated tv screen on top of it.
Logged

#freeprime

  • Junior Member
  • **
  • Karma: 4
  • Offline Offline
  • Posts: 115
  • not arctic
Logged

Spazz

  • Seasoned Member
  • *****
  • Karma: 44
  • Offline Offline
  • Posts: 1911
  • Almost too much seasoning.
Re: Map Archive: Part Four - GitHub Edition
« Reply #10 on: March 09, 2018, 01:19:41 am »

Requested Maps
 - gametype_Reign (Haxxy 2015, by Spazz)

Uh what? Don't remember placing a push, did someone want the map?

https://github.com/Derpduck/GG2-Map-Archive/blob/master/KOTH/koth_Outpost.png
??? When tf did I host that.
« Last Edit: March 09, 2018, 01:21:57 am by Spazz »
Logged

<3 Bustatunez

Derpduck

  • Moderator
  • *****
  • Karma: 42
  • Offline Offline
  • Posts: 5752
Re: Map Archive: Part Four - GitHub Edition
« Reply #11 on: March 09, 2018, 11:15:31 am »

« Last Edit: March 09, 2018, 11:18:57 am by Derpduck [LORD] »
Logged

MedO

  • Owns this place
  • *****
  • Karma: 151
  • Offline Offline
  • Posts: 1752
Re: Map Archive: Part Four - GitHub Edition
« Reply #12 on: March 12, 2018, 04:14:16 pm »

I only just saw this for the first time. Big thanks for collecting all of these, I didn't think there were so many.
Logged
Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Jakapoa

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 289
  • King of disappearing for an entire year(s).
    • Steam
Re: Map Archive: Part Four - GitHub Edition
« Reply #13 on: September 16, 2021, 09:40:35 am »

cp_cargo and cp_launch were missing data, so I've recompiled and attached them. I also didn't like the foreground/background coloring clutter in parts of cargo, so I made an edited version.
Logged
Quote
[10:05] <Bematli> Jaco909 give me nudes of your hair or I will kick you
Pages: [1]
 

Page created in 0.03 seconds with 50 queries.