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Author Topic: Gang Garrison 2.8.5 has been released  (Read 21750 times)

MedO

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Gang Garrison 2.8.5 has been released
« on: May 24, 2017, 07:43:50 pm »

Previous
This
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2.8.5

Here, have a bugfix release. So much for the idea of quarterly updates I guess ;)
Unfortunately, the classlimits/autobalance fix required an update of the protocol, so the new version is not compatible with the old one. Please be patient while the servers update...

Features:
  • Make TDM invulnerability configurable

Bugfixes:
  • Character physics fixes
    • Fix gravity being applied too late
    • Fix GM motion compensation being performed at the wrong time (caused characters getting stuck in small corridors)
    • Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
  • 60FPS fixes
    • Fix TDM timer running twice as fast with 60FPS mode (#183)
    • Fix visual bugs on ammo counters at 60FPS
  • Fix classlimits not getting along well with autobalance (may also explain some "unexpected data" / "wrong number of players" errors)
  • Fix spectator text in the score panel sometimes overlapping itself

(full log of changes on git)

Download here
« Last Edit: December 24, 2017, 05:47:45 am by MedO »
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SevereHazard

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Re: Gang Garrison 2.8.5 has been released
« Reply #1 on: May 24, 2017, 08:54:24 pm »

gameplay is much smoother

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Re: Gang Garrison 2.8.5 has been released
« Reply #2 on: May 24, 2017, 11:03:52 pm »

Previous
This
Next
2.8.5
N/A

Here, have a bugfix release. So much for the idea of quarterly updates I guess ;)
Unfortunately, the classlimits/autobalance fix required an update of the protocol, so the new version is not compatible with the old one. Please be patient while the servers update...

Features:
  • Make TDM invulnerability configurable

Bugfixes:
  • Character physics fixes
    • Fix gravity being applied too late
    • Fix GM motion compensation being performed at the wrong time (caused characters getting stuck in small corridors)
    • Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
  • 60FPS fixes
    • Fix TDM timer running twice as fast with 60FPS mode (#183)
    • Fix visual bugs on ammo counters at 60FPS
  • Fix classlimits not getting along well with autobalance (may also explain some "unexpected data" / "wrong number of players" errors)
  • Fix spectator text in the score panel sometimes overlapping itself

(full log of changes on git)

Download here
medo i want to see you play your own game for once
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duckaccino

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Re: Gang Garrison 2.8.5 has been released
« Reply #3 on: May 24, 2017, 11:47:41 pm »

Previous
This
Next
2.8.5
N/A

Here, have a bugfix release. So much for the idea of quarterly updates I guess ;)
Unfortunately, the classlimits/autobalance fix required an update of the protocol, so the new version is not compatible with the old one. Please be patient while the servers update...

Features:
  • Make TDM invulnerability configurable

Bugfixes:
  • Character physics fixes
    • Fix gravity being applied too late
    • Fix GM motion compensation being performed at the wrong time (caused characters getting stuck in small corridors)
    • Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
  • 60FPS fixes
    • Fix TDM timer running twice as fast with 60FPS mode (#183)
    • Fix visual bugs on ammo counters at 60FPS
  • Fix classlimits not getting along well with autobalance (may also explain some "unexpected data" / "wrong number of players" errors)
  • Fix spectator text in the score panel sometimes overlapping itself

(full log of changes on git)

Download here
basically only bugfixes
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Atlus

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Re: Gang Garrison 2.8.5 has been released
« Reply #4 on: May 25, 2017, 12:21:10 am »

Any word on the slightly lower than normal jump heights thing?
That's one of the most significant issues to me, since missing jumps as spy limits my invisible harassing ability :^(
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bullets (obviously)

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Re: Gang Garrison 2.8.5 has been released
« Reply #5 on: May 25, 2017, 12:41:24 am »

Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
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Footpöp

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Re: Gang Garrison 2.8.5 has been released
« Reply #6 on: May 25, 2017, 04:33:44 am »

much needed update, thanks  :z5:
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PrOF

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Re: Gang Garrison 2.8.5 has been released
« Reply #7 on: May 28, 2017, 03:04:02 pm »

The reload animation for the Healer still doesn't seem to play :z4:
Also since 2.8.4 my LowHealth plugin's timing is kinda fucked up, but it could also be my fault somehow
« Last Edit: May 28, 2017, 03:05:41 pm by PrOF »
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MedO

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Re: Gang Garrison 2.8.5 has been released
« Reply #8 on: May 28, 2017, 03:40:25 pm »

The reload animation for the Healer still doesn't seem to play :z4:
Also since 2.8.4 my LowHealth plugin's timing is kinda fucked up, but it could also be my fault somehow
I tried to reproduce that issue but it works fine for me in both 30fps and 60fps. I fire some needles, and when I stop the reload animation plays. Maybe you have some plugin active that could be causing the issue?
medo i want to see you play your own game for once
Some day ;)
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Quote from: John Carmack
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2Wheeze

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Re: Gang Garrison 2.8.5 has been released
« Reply #9 on: May 28, 2017, 04:36:16 pm »

Are invisible rockets a clientside thing? They're still an issue for me.
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Spazz

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Re: Gang Garrison 2.8.5 has been released
« Reply #10 on: May 28, 2017, 06:05:09 pm »

Weird, last round I played (cp_gully) didn't see any issue with invisible rockets and was jumping over them, yet my healer was constantly eating them behind me and wondered why.
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Re: Gang Garrison 2.8.5 has been released
« Reply #11 on: May 28, 2017, 06:23:23 pm »

give me my raybanns
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2Wheeze

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Re: Gang Garrison 2.8.5 has been released
« Reply #12 on: May 28, 2017, 07:03:09 pm »

Weird, last round I played (cp_gully) didn't see any issue with invisible rockets and was jumping over them, yet my healer was constantly eating them behind me and wondered why.
Yeah we played together earlier.
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Phantom Brave

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Re: Gang Garrison 2.8.5 has been released
« Reply #13 on: May 28, 2017, 08:33:49 pm »

Are invisible rockets a clientside thing? They're still an issue for me.
Yeah. It's not predictable. Basically, GG2 uses a networking model that hopes that clients and servers simulate the game world in a similar way. Clients just assume everything that happens and the server corrects for it afterwards. We haven't hooked in correcting projectile explosions since it might be too complicated.
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2Wheeze

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Re: Gang Garrison 2.8.5 has been released
« Reply #14 on: May 28, 2017, 09:16:07 pm »

There have also been a handful of times where I've been hit by a rocket but haven't taken damage for presumably the same reason.
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